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[SUBMISSION] Thrust Saw

  • Ganbare-Lucifer
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  • Cacodemon
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1 month 1 week ago #1 by Ganbare-Lucifer
[SUBMISSION] Thrust Saw was created by Ganbare-Lucifer
Name: Thrust Saw
Class: 1
Type: Melee
Palette: Doom
Summon: ThrustSaw
Ammo Type: None
Powered Mode: No
Added States: No
ACS: No
Submitted: Ganbare-Lucifer
Code: Portuguese cat
Sounds: id Software
Sprites: Williams Entertainment
Sprite Edit: Portuguese cat

Portuguese cat requested me to submit it, however, I don't have faith on this.

https://drive.google.com/file/d/1zWbVSei_kHq7duU-qHf3DPvimfsDuc0-/view?usp=drive_link

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  • DeVloek
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1 month 1 week ago #2 by DeVloek
Replied by DeVloek on topic [SUBMISSION] Thrust Saw

I don't have faith on this.

I think I know why :-P
I see at least two problems with this. 

First, it's obviously completely OP, but I gotta admit, with that negative recoil effect I had fun sawing thru massive hordes of monsters in no time >:-D
But yeah... it's definitely broken and I doubt it'll be accepted like that. If you halve the damage output, at least Cyberdemons will have a chance to retaliate ;-)

Second, it replaces the vanilla chainsaw's sprites, I don't think that'll fly but is ofc easily fixable.

Third, there's no weapon slot number assigned but I guess that's just a minor issue and not even required for submission iirc.
 

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  • Ganbare-Lucifer
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  • Cacodemon
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1 month 1 week ago #3 by Ganbare-Lucifer
Replied by Ganbare-Lucifer on topic [SUBMISSION] Thrust Saw
Portuguese cat updated it

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  • CaptainToenail
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  • Wicked
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1 month 6 days ago #4 by CaptainToenail
Replied by CaptainToenail on topic [SUBMISSION] Thrust Saw
The sound effects for this saw are much louder than the stock Doom saw - they are quite harsh if you are using headphones. I would suggest lowering the volume level slightly.

It also doesn't have any idle revving noises.

Otherwise its a cool saw. It feels very powerful and it carves up enemies very quickly.

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  • Gothic
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2 weeks 4 days ago - 2 weeks 4 days ago #5 by Gothic
Replied by Gothic on topic [SUBMISSION] Thrust Saw
This could be an interesting weapon if you could somehow lock the player from moving and looking in other directions, and make it more powerful to compensate lack of movement. Think the Football from Reelism 2.
And yeah, the sounds are horrendously loud, and they are meant to loop and play fully, not get cut short. A_StartSound and A_StopSound can help with that.
Last edit: 2 weeks 4 days ago by Gothic.

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