(SUBMISSION) Enigma Of Hell
- DanielLZDoomer
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- Shotgunner
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- Posts: 3
1 month 6 days ago - 1 month 4 days ago #1
by DanielLZDoomer
(SUBMISSION) Enigma Of Hell was created by DanielLZDoomer
Enigma of Hell - more powerful version of Belphegor, has more HP and is a bit bigger. It's primary attack consists of 4 fireballs, as a special attack - throws 7 fireballs at once.
Credits: id Software(original sprites) Midway(sounds), Ghastly Dragon (GLDefs), Zdexium(me - coding and editing), GZDoom's brightmaps
ZIP file:
Image:
Credits: id Software(original sprites) Midway(sounds), Ghastly Dragon (GLDefs), Zdexium(me - coding and editing), GZDoom's brightmaps
ZIP file:
Image:
Last edit: 1 month 4 days ago by DanielLZDoomer. Reason: fixed a minor mistake with brightmaps
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- DeVloek
- Hades Elemental
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1 month 5 days ago #2
by DeVloek
Replied by DeVloek on topic (SUBMISSION) Guardian Of Hell
That screenshot isn't really helpful, you should attach actual sprites from your WAD instead, like GRDHA1.png
There is already a Guardian Of Hell in the repository, so I guess you have to rename this one before it can be accepted.
The monster doesn't have any brightmaps which looks kinda odd when it's in a dark area. For the most part you could use the Baron Of Hell's brightmap definitions that come with GZdoom's brightmaps.pk3, but for your new attack sprites you'd have to make new brightmaps
There is already a Guardian Of Hell in the repository, so I guess you have to rename this one before it can be accepted.
The monster doesn't have any brightmaps which looks kinda odd when it's in a dark area. For the most part you could use the Baron Of Hell's brightmap definitions that come with GZdoom's brightmaps.pk3, but for your new attack sprites you'd have to make new brightmaps
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- DanielLZDoomer
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- Shotgunner
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1 month 5 days ago #3
by DanielLZDoomer
Replied by DanielLZDoomer on topic (SUBMISSION) Guardian Of Hell
Alright, thanks
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- DeVloek
- Hades Elemental
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1 month 4 days ago - 1 month 4 days ago #4
by DeVloek
Replied by DeVloek on topic (SUBMISSION) Guardian Of Hell
Got this error on startup:
Code:
Brightmap 'BMGRDHP6' not found in texture 'GRDHP6'
Last edit: 1 month 4 days ago by DeVloek.
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- DanielLZDoomer
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- Shotgunner
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1 month 4 days ago #5
by DanielLZDoomer
Replied by DanielLZDoomer on topic (SUBMISSION) Guardian Of Hell
noted
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- DeVloek
- Hades Elemental
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1 month 4 days ago #6
by DeVloek
Replied by DeVloek on topic (SUBMISSION) Guardian Of Hell
Works fine now.
Gave the big guy a test run and noticed a few things.
btw file is a WAD and sounds are in Doom format, not sure if that is acceptable anymore since most people switched to .pk3 and .ogg
Gave the big guy a test run and noticed a few things.
- he infights with Barons and Hellknights, not sure if that's intended. The 7x attack almost guarantees infighting with all the other monsters around the player so I'd probably add him to the BaronOfHell species to mitigate that a bit, but then again he uses a different projectile, so maybe it's fine. I guess it always depends on the map/mod he appears in.
- he deals less melee damage on average than Barons and Hellknights. Those guys do 10-80 damage per hit, the Enigma deals exactly 32 everytime. I'd randomize that value and make it like 20-90 or something like that.
btw file is a WAD and sounds are in Doom format, not sure if that is acceptable anymore since most people switched to .pk3 and .ogg
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- Gothic
- Moderator
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2 weeks 4 days ago #7
by Gothic
Replied by Gothic on topic (SUBMISSION) Enigma Of Hell
Honestly, I don't find it interesting enough, it's a poor recolor of the baron and the attacks aren't very original either.
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