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Doom 64 Textures

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7 years 4 months ago #1 by Sir Squidly
Doom 64 Textures was created by Sir Squidly
Information:
Source: Doom 64
Count: 598
Palette: .PNG
Format: /Textures (directory)
Anims/Switches: ZDoom compatible
Description: All textures from Doom 64

Credits:
Authors: Sukru Gilman, Francisco Gracia, and Andy Wilson
Submitted: Sir_Squidly

Description:
Every texture from Doom 64, organized, converted to RBG for editing, and all cut textures stitched for easy usage. Even includes some custom bright maps!

Preview:


Download Link:
D64 Textures

Here is a test map I made showing all of the bright maps, stitched textures, and all the switches:
D64 Bright map Testing

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7 years 4 months ago #2 by MagicWazard
Replied by MagicWazard on topic Doom 64 Textures
I'm not really familiar with D64's texture system...when you say the textures are "stitched", do you mean as opposed to a patch system like the PC games used?

Warning: Spoiler!

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7 years 4 months ago - 7 years 4 months ago #3 by Sir Squidly
Replied by Sir Squidly on topic Doom 64 Textures
By stitched, I mean that the larger of the N 64 textures came cut into parts, which in engine, were flipped around to form the full textures. This was due to the limited cartridge space that Doom 64 had to work with.

Due to there being no limits on the PC nowadays, I decided to take all the textures that were in separate parts, and put them together myself. If you download almost any other Doom 64 texture resource, you will notice some of the textures come in parts.

In the map I made for this, directly behind the player on spawn, there are a few rooms that show off each and ever texture I put together, including all the doors, and a few other large ones.

I can try explaining further if required, but I figure this should be enough.

[EDIT] Also, to the color depth of the textures, I included a file called "Usage" That points out how they are only so colorless or flat as to make use of colored lighting, which I find rather interesting.
Last edit: 7 years 4 months ago by Sir Squidly.

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7 years 4 months ago #4 by Sir Squidly
Replied by Sir Squidly on topic Doom 64 Textures
Just wondering if there is anything that needs to be done, or if you are currently checking stuff out.

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  • MagicWazard
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7 years 4 months ago #5 by MagicWazard
Replied by MagicWazard on topic Doom 64 Textures
Nah, I getcha. It's sort of like the PC games' patch system...I guess "as opposed to" was poor wording when I meant more or less the opposite. :P I'm fine with pre-compositing them. Modern systems have more than plenty enough texture memory to cope.

So far I don't really have any issues. I'm happy to see this stuff make it over.

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7 years 4 months ago #6 by Sir Squidly
Replied by Sir Squidly on topic Doom 64 Textures
While I believe I have all the possible normal textures, I'm going to do a play through of 64 EX, Doom 64: Retribution, and Brutal 64 to make sure that I have all the possible Door textures.

Keep in mind, there may be so other textures that come in parts that are missing due to oversight, and if anyone finds any, I'll be more than willing to update this resource with them included.


Also, all this has been making me tempted to try making some D64 textures, but I'll save that for a different project.

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7 years 3 months ago #7 by Sir Squidly
Replied by Sir Squidly on topic Doom 64 Textures
I just learned of the patch system, and now I feel rather silly. I'm still just going to make these as full textures, as I just find it easier.

If you think I should just do patches, or if others would prefer patches, I would be willing to try it. For now though, big old textures.

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7 years 3 months ago #8 by MagicWazard
Replied by MagicWazard on topic Doom 64 Textures
I think the full-sized textures is fine. Unless someone is porting a map from Doom 64 to "regular" Doom, a few difference in texture names (assuming any names changed) or compositing style shouldn't hurt anything.

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7 years 3 months ago #9 by Sir Squidly
Replied by Sir Squidly on topic Doom 64 Textures
Ok, this quickly went from a friggen Door update to a full overhaul.

1. There were many doors I missed, and will get into the next update. This includes some extra variations of doors, kust so people can have more flexability.

2. My search was just through what D64 EX was able to extract, then I checked Retribution when I noticed animations were missing, and now I have Brutal 64, Retribution, Absolution, and EX all being cross-examined for differences, and what each has that the other is missing. What a friggen Puzzle.

3. Also, while it is very unlikely, there might be some actual textures missing, which I WILL find Frag Danggit!

4. I will re-sort and re-organize all the textures. ALL of them. I will also probably get more folders too.


I have a particular question about this:

1. Should I organize all the flats into the folders with the regular textures

1a. Keep the flats in one folder, or

1b. Put folders into the flats folder?


Anyways, sorry that I am going to have to work on this more, but I want, no, NEED to make a COMPLETE pack.

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7 years 3 months ago #10 by MagicWazard
Replied by MagicWazard on topic Doom 64 Textures
No worries at all; I'm glad you found some more content to add (I didn't look through everything to see if there was anything "missing", though I probably shouldn't admit that :P). Do you want to update the texture pack BEFORE it gets uploaded, or submit an update afterwards? I can revert this submission back if you want to update it before it gets uploaded. Your choice, and no pressure either way.

As for flats, I'd say go ahead and sort them into folders like the textures, though whether you want them with the matching textures is again your call; I don't feel strongly either way.

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