[submission+update] Dark Devil (plus Dark Imp pack tweaks)
- Skelegant
- Topic Author
- Demon
- Posts: 43
Difficulty: Medium
Connections: None
Summon: DarkDevil
Melee: No
Distance: Missile
Type: Demon
Brightmaps: None
GLDEFS: Yes
Added States: None
ACS: None
Credits:
Decorate: Eriance, Skelegant
GLDEFS: Ghastly Dragon, Skelegant
Sounds: Id Software, Midway, Eriance
Sprites: Id Software
Sprite Edit: Eriance, ItsNatureToDie
This beast lobs loads of dark energy balls at you and is fairly speedy. Not something you want to turn your back on.
Sprite:
[img]http://www.m*diafire.com/convkey/cfea/2dpqeoi88q3ab8gzg.jpg[/img]
Updated dark imp pack download: http://www.m*diafire.com/file/2cwqw29gfef9qem/DarkImpPack.zip
I also updated the Nami dark imp with ItsNatureToDie's fixed attack rotations, gave the Nether Imp green blood to match its death sprites, and deleted the surplus DRKI sprites.
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- skelepound
- Demon
- Posts: 36
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- MagicWazard
- Moderator
- Posts: 808
Also, I'd split the Dark Imp pack update into a separate submission, rather than try to ninja it through using this thread. (I assume you want the Dark Imp pack update to be available separately from the Dark Devil.)
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- Skelegant
- Topic Author
- Demon
- Posts: 43
("added states" has been fixed, thanks for pointing it out)
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- Dreadopp
- Administrator
- Posts: 183
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- MagicWazard
- Moderator
- Posts: 808
Dreadopp wrote: I think the Dark Devil could be part of the Dark Imp pack if no one else has any issues with that. It has a similar color scheme and projectiles.
I kind of feel it should be separate, but not that strongly. We could go either way and I'd be alright.
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- Blue Shadow
- Administrator
- Posts: 1129
As for whether or not this should be part of the pack, I'd say keep it in.
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- Skelegant
- Topic Author
- Demon
- Posts: 43
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- Blue Shadow
- Administrator
- Posts: 1129
As you can see, the monster can perform a melee attack multiple times per attack sequence very, very quickly. The issue here is that there isn't any animation to accompany these attacks. The monster appears to just hold its hands out in its target's face, while damage is being inflicted and the melee sound is being played repeatedly.
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- Skelegant
- Topic Author
- Demon
- Posts: 43
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