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[Submission] Pyropork

  • Stopsignal
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5 years 2 months ago - 5 years 1 month ago #1 by Stopsignal
[Submission] Pyropork was created by Stopsignal
Name: Pyropork
Difficulty: Easy
Connection: Uses the fire sprite and fire sound of the Archvile. (easy to change)
Summon: Pyropork
Melee: No
Distance: Projectile
Type: Demon, Could pass as alien
Brightmaps: No
Actor modification: No
ACS: No

Code: Conejo
Sprites: Stopsignal
Conejo
Sounds: Half-Life 1
DooM 2
Idea Base: Original


Twisted pig demons from hell, with a flamethrower built into their flesh.
They close in fast and scorch you in flames for their enjoyment. They can explode, so don't let them get close.
Exorcise them with a good few shotgun shots.



Version with fixed chance of explosion:
https://drive.google.com/file/d/1rQID71N_pqVyqfrNb6uSD5uUh2DQO-WL/view?usp=sharing

old:
https://drive.google.com/file/d/1GhiTC4vNj6sDvsN8o0g-BFJCWdyV2VfF/view?usp=sharing
Last edit: 5 years 1 month ago by Stopsignal.

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  • zsec5500
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5 years 2 months ago #2 by zsec5500
Replied by zsec5500 on topic [Submission] Pyropork
Where are the credits for this?

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5 years 2 months ago #3 by Stopsignal
Replied by Stopsignal on topic [Submission] Pyropork
edited, thanks!

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5 years 1 month ago #4 by Yuzoo
Replied by Yuzoo on topic [Submission] Pyropork
I really love the design of it, and the simplicity of it !
I also love the fact that it can explode sooner, but in my opinion, the chance is a little too high.
Still, nothing else to say about it !

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  • Stopsignal
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5 years 1 month ago #5 by Stopsignal
Replied by Stopsignal on topic [Submission] Pyropork
Thanks! I added that to nerf it's ability of a ranged attack compared to the pinky, but i might have gone overboard indeed.

https://drive.google.com/file/d/1rQID71N_pqVyqfrNb6uSD5uUh2DQO-WL/view?usp=sharing

This is a version that makes the chance of exploding only happen if it's under half its life!
Maybe that is better, as it does mean it has to tank a bit before dying, always!

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5 years 1 month ago #6 by Yuzoo
Replied by Yuzoo on topic [Submission] Pyropork
I just tried the new version, and it really feels much better !

I really feel like that kamikazi attack can make players wonder what the hell is going on, and with some chance, it could cause a chain reaction of pyropork going
kaboom, I love it.

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  • Gothic
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4 years 5 months ago #7 by Gothic
Replied by Gothic on topic [Submission] Pyropork
There are several call to a non existent "PyreporkZandroFix" actor, you should remove those and it'll be ready to go.

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  • Stopsignal
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4 years 5 months ago #8 by Stopsignal
Replied by Stopsignal on topic [Submission] Pyropork
https://drive.google.com/file/d/1Dzp0rbuHzOlkTWNQ6J_B50evt_YpI-Wq/view?usp=sharing

There! Thanks!!! i had renamed something but forgot to rename all the inventories themselves.

This is also the version that has a chance to explode only if under half health. I think it's the best one, so i'd make it the official one. This is the definitive imo :)

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4 years 5 months ago #9 by Gothic
Replied by Gothic on topic [Submission] Pyropork
The error messages still appear.

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  • Stopsignal
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4 years 5 months ago #10 by Stopsignal
Replied by Stopsignal on topic [Submission] Pyropork
Damn, i am an idiot. Renamed "pyreporkzandorfix" to "pyroporkzandrofix". That should do it.
https://drive.google.com/file/d/1ZM3dg07zFetkKxx-AXPlTKmqFoEQNUVr/view?usp=sharing

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