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Abaddon

  • Gothic
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4 years 9 months ago - 4 years 6 months ago #1 by Gothic
[Submission] Abaddon was created by Gothic
Name: Abaddon
Difficulty: Medium
Connections: None
Summon: Abaddon
Melee: Yes
Distance: Projectile
Type: Demon
Brightmaps: No
Actor modification: No
ACS: No

Code: Skulltag, Gothic
GLDefs: Skulltag, Gothic
Sounds: id Software (Doom 3)
Sprites: Skulltag, 3DRealms (Octobrain bits), Midway (D64 Cacodemon bits), David G, Vader
Sprite Edit: Gothic
Idea Base: Skulltag's Abaddon

At last, the whole Skulltag family is here. The Abaddon is a more powerful and faster variant of the cacodemon, it fires 2 fast red gas balls, or 3 smaller projectiles in a row, and sometimes making combo attacks.


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Last edit: 4 years 6 months ago by Tormentor667. Reason: Added prefix

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  • ozymandias81
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4 years 7 months ago #2 by ozymandias81
Replied by ozymandias81 on topic Abaddon
Oh damn this f****, always have been tedious in packs but loved it. This definitely deserve to be included

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  • Tormentor667
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4 years 7 months ago #3 by Tormentor667
Replied by Tormentor667 on topic Abaddon
Solid work and fits the gamily, from my point it's approved but I really need to check if there is still activity within the staff lately.

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  • Gothic
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4 years 7 months ago #4 by Gothic
Replied by Gothic on topic Abaddon
Update:

-Death sprites edited a bit.
-Added a second pain sound.

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  • JohnCook1994
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4 years 6 months ago #5 by JohnCook1994
Replied by JohnCook1994 on topic Abaddon
Whoa!!!!! Lookout Enhanced Cacodemon, you're big brother has entered the Beastiary!!! This Caco fits perfectly to the Beastiary, you placed the Doom 3 sounds, different projectiles, and the death is different!!!!!! Outstanding job Gothic!!!!!! :D

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  • Tormentor667
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4 years 6 months ago #6 by Tormentor667
Replied by Tormentor667 on topic Abaddon
JohnCook, have you tried it ingame? From my side it's approved and I'd be okay adding it to the repo if it works good and the code is clean and bugfree :)

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4 years 6 months ago #7 by JohnCook1994
Replied by JohnCook1994 on topic Abaddon
I tried the Abaddon ingame and it turned out to be good. I'm gonna get abaddon on Slade 3 to check if good to go.

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4 years 6 months ago #8 by JohnCook1994
Replied by JohnCook1994 on topic Abaddon
The coding looks good. If you want to make the decorate file a bit more to your satisfaction, you can add a line for Health if you want to. The BAL3 sprites are great from my opinions. Another optional suggestion I can make for the BAL3 sprites is to make the second part BAL4 or whatever you want to use as a separate projectile sprite. Everything else looks like a true Skulltag Abaddon. Good work :D.

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  • Gothic
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4 years 6 months ago #9 by Gothic
Replied by Gothic on topic Abaddon
Wow, I didn't even noticed it lacked the Health property, is the default health 1000? Also I'm fine with the sprite names as they are.

Updated with the Health property added.

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4 years 6 months ago #10 by JohnCook1994
Replied by JohnCook1994 on topic Abaddon
Yeah, I think everything about The Abaddon is appropriate. The bal3 sprite is not recommended, but optional. I sometimes have monster's projectile sprites that have the same three names and merged the letters like you did. By the way, great job with the reincarnation of Abaddon, :D!

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