Return To Castle Wolfenstein Textures (r230115)
9 years 11 months ago - 5 years 7 months ago #1
by ozymandias81
Return To Castle Wolfenstein Textures was created by ozymandias81
Information:
Source: Return To Castle Wolfenstein
Count: 1039
Palette: Truecolor PNGs
Format: Textures Folder
Anims/Switches: Yes
Description: Textures from Return To Castle Wolfenstein
Credits:
Conversion: Ozymandias81
Author: Gray Matter Interactive, iD Software & Nerve Software
Submitted: Ozymandias81
Description: All textures from Return To Castle Wolfenstein (Single+Multi) scaled with ImageResizePortable then crushed
Preview:
Download Link: I Need Return To Castle Wolfenstein Textures
Source: Return To Castle Wolfenstein
Count: 1039
Palette: Truecolor PNGs
Format: Textures Folder
Anims/Switches: Yes
Description: Textures from Return To Castle Wolfenstein
Credits:
Conversion: Ozymandias81
Author: Gray Matter Interactive, iD Software & Nerve Software
Submitted: Ozymandias81
Description: All textures from Return To Castle Wolfenstein (Single+Multi) scaled with ImageResizePortable then crushed
Preview:
Download Link: I Need Return To Castle Wolfenstein Textures
Last edit: 5 years 7 months ago by ozymandias81. Reason: Updated count
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9 years 11 months ago - 9 years 11 months ago #2
by ozymandias81
Replied by ozymandias81 on topic Return To Castle Wolfenstein Textures (r210115)
I've just revamped my submission in order to fit some switches + removing 64 useless/duplicate textures. Also I've included TEXTURES.txt for textures scaling from 128x128 and above. How many textures I have to include on the preview image? Just only to be more correct...
Last edit: 9 years 11 months ago by ozymandias81.
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9 years 11 months ago #3
by Tormentor667
Replied by Tormentor667 on topic Return To Castle Wolfenstein Textures (r210115)
The most important thing is to scale them in proportion
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9 years 11 months ago #4
by ozymandias81
Replied by ozymandias81 on topic Return To Castle Wolfenstein Textures (r210115)
I thought the graphics must be remain the same as they were extracted... I'll see what I can do for the purpose then. Another question: must I do the same for textures? Thankx.
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- Blue Shadow
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9 years 11 months ago #5
by Blue Shadow
Replied by Blue Shadow on topic Return To Castle Wolfenstein Textures (r210115)
The size of the pack is 102 MBs -- isn't that a bit too much?
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9 years 11 months ago #6
by ozymandias81
Replied by ozymandias81 on topic Return To Castle Wolfenstein Textures (r210115)
What can I do to resize the pack? Maybe must I use PNG optimiziation via Slade? Or are there other textures to delete in order to reduce its size? BTW as I said for Clive Barker, I see that Anachronox are 72mb... maybe moving everything inside a wad + PNG optimization something can change... I'll see what happen then.
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9 years 11 months ago - 9 years 10 months ago #7
by ozymandias81
Replied by ozymandias81 on topic Return To Castle Wolfenstein Textures (r230115)
I've submitted my newly shrinked file with PNGCrush via Slade... Now it's 88mb, also I've removed 21 useless textures with unusable graphics et similae... Hope this time will be OK, then I will add a better preview image.
Last edit: 9 years 10 months ago by ozymandias81.
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9 years 10 months ago - 9 years 10 months ago #8
by ozymandias81
Replied by ozymandias81 on topic Return To Castle Wolfenstein Textures (r230115)
Added preview image + some nice texture warpings on ANIMDEFS, also I've changed the "version" of the post title. The file is 85mb and not 88mb as previously mentioned. I think the file is ready to be released, don't know if I can shrink/change more than this.
Last edit: 9 years 10 months ago by ozymandias81. Reason: I think file is completed
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- MagicWazard
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9 years 9 months ago #9
by MagicWazard
Replied by MagicWazard on topic Return To Castle Wolfenstein Textures (r230115)
For the purposes of this pack, I think it would be best if all the textures had their actual resolutions adjusted to a baseline of 128x128 (as opposed to the current 512x512), rather than simply scaling them down using TEXTURES--this will make them more consistent with existing Doom textures and therefore easier to use in a Doom-style environment. Although the high-resolution textures might be more "faithful" to the source, that makes them less useful in a Doom setting due to the disparity in texel density.
Plus, this would probably make them a lot more viable for the WolfenDoom BoA project, too, I would imagine.
Plus, this would probably make them a lot more viable for the WolfenDoom BoA project, too, I would imagine.
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9 years 9 months ago #10
by ozymandias81
Replied by ozymandias81 on topic Return To Castle Wolfenstein Textures (r230115)
While PNGOUTing all this stuff in about 5 HOURS with Slade3, I seriously take consideration on resize such stuff like you said, but this repo was simply forgotten, so I left them here without changing/mantaining them as they were meant to be.
Concerning of BoA stuff, if my mind doesn't acts like an howler monkey, there is some stuff that could be useful for BoA, but maybe clashes a bit with Reinghold general style.
Anyway I'll surely look into them, today I found some interesting textures from Vampire - The Masquerade for my Venice map, and such stuff looks similar to RTCW ones.
Concerning of BoA stuff, if my mind doesn't acts like an howler monkey, there is some stuff that could be useful for BoA, but maybe clashes a bit with Reinghold general style.
Anyway I'll surely look into them, today I found some interesting textures from Vampire - The Masquerade for my Venice map, and such stuff looks similar to RTCW ones.
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