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Flashlight

  • idGamer
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10 years 2 months ago - 10 years 2 months ago #1 by idGamer
Flashlight was created by idGamer
Information:
Name: FlashLight
Class: 1
Type: Projectile (sort of)
Palette: PNG Palette
Summon: FlashLight
Ammo Type: None
Altfire: No
Powered Mode: No
Added States: No

Credits:
Submitted: idGamer
Decorate: Alando1, idGamer
GLDefs: Alando1
Sounds: Unreal Tournament
Sprites: Alando1, osjclatchford, eriance, id Software, 3D Realms.
Sprite Edit: MagicWazard
Idea Base: No
ACS: No

Description:
A simple flashlight, in both angled and centered format.
Only works with Dynamic Lights activated.

Pics:



Download:

File Attachment:

File Name: Flashlight.zip
File Size:19 KB



Well, I figured I should go ahead and submit this old thing again. :P
Last edit: 10 years 2 months ago by idGamer.

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  • NeuralStunner
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10 years 2 months ago #2 by NeuralStunner
Replied by NeuralStunner on topic Flashlight
Surprisingly effective, given the limitations of the engine in this respect. The light does seem a bit too yellowish though.

Checking the wad, I don't think the duplicate pickup sound is really necessary. (Besides, the sound lump itself is misnamed!) I'd remove the sound lump and SndInfo entry, and change the PickupSound to a standard item pickup. (The powerup sound would be fitting, I think.)

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10 years 2 months ago #3 by idGamer
Replied by idGamer on topic Flashlight

NeuralStunner wrote: Surprisingly effective, given the limitations of the engine in this respect. The light does seem a bit too yellowish though.

Checking the wad, I don't think the duplicate pickup sound is really necessary. (Besides, the sound lump itself is misnamed!) I'd remove the sound lump and SndInfo entry, and change the PickupSound to a standard item pickup. (The powerup sound would be fitting, I think.)


I moved the color from 0.7 0.7 0.3 to 0.7 0.7 0.5, and removed the pickup sound (replacing it with the powerup pickup sound). Also tweaked the sprites names a little to make the two flashlights consistent.

First post has been updated.

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  • NeuralStunner
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10 years 2 months ago #4 by NeuralStunner
Replied by NeuralStunner on topic Flashlight
Great! :)

(I'll have a look later, currently having some internet difficulties.)

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  • NeuralStunner
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10 years 2 months ago - 10 years 2 months ago #5 by NeuralStunner
Replied by NeuralStunner on topic Flashlight
OK, that's pretty great. The only thing I still notice amiss is the Bright frame when turning the light on. It looks really strange in the dark (I.E. the places you'll be using it :P ).

How I tested this: Disable monsters, go to any map with lots of hallways (and preferably no visible sky), and use the console:
Code:
TestColor Black
You can only navigate by flashlight. Mega-spooky!
Last edit: 10 years 2 months ago by NeuralStunner.

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  • idGamer
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10 years 2 months ago #6 by idGamer
Replied by idGamer on topic Flashlight
The bright frames have been removed; they did look really strange. :P

Also, I noticed that the beam of light would trigger projectile activated switches; this has been fixed.

First post has been updated.

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  • Salahmander
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10 years 1 month ago #7 by Salahmander
Replied by Salahmander on topic Flashlight
I think the flashlight is pretty good, it works pretty much as it should in my eyes.

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  • NeuralStunner
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10 years 3 weeks ago #8 by NeuralStunner
Replied by NeuralStunner on topic Flashlight
Oh right, I forgot I left this hanging. :oops:

Checking the latest version, I only have one very small suggestion: Play the "turn off" sound if weapon is switched while the light is on. I'll still go ahead and approve this now, though. :)

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  • idGamer
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10 years 3 weeks ago #9 by idGamer
Replied by idGamer on topic Flashlight
Eh, I've kind of lost my interest in Doom modding at the moment.
If anybody else wants to modify the flashlight, they're welcome to.

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  • Infirnex
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10 years 3 weeks ago - 10 years 3 weeks ago #10 by Infirnex
Replied by Infirnex on topic Flashlight

idGamer wrote: Eh, I've kind of lost my interest in Doom modding at the moment.
If anybody else wants to modify the flashlight, they're welcome to.


Very well.

File Attachment:

File Name: Flashlight.zip
File Size:19 KB


Now plays the sound as suggested by NeuralStunner. Up to you if you find it significant enough to add me to credits :P

Although, for the info, I suggested:

Summon: Flashlight[Centered/Angled]
Attachments:
Last edit: 10 years 3 weeks ago by Infirnex.

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