[SUBMISSION] Machinegun zombieman
- Skelegant
- Topic Author
- Demon
Less
More
- Posts: 43
8 years 3 months ago - 8 years 3 months ago #1
by Skelegant
[SUBMISSION] Machinegun zombieman was created by Skelegant
Name: Machinegun Zombieman
Difficulty: Easy
Connections: Machinegun (optional)
Summon: Machinegunguy, deadmachinegunguy
Melee: None
Distance: Hitscan
Type: Undead, human
Brightmaps: Yes
Added States: Optional chainsaw death state
ACS: None
Credits:
Submitted: Skelegant
Decorate: Skelegant
Sounds: Id software, Skelegant
Sprites: Id software
Sprite Edit: Skelegant, David G.
Idea Base: The alpha machinegun
This feller fires hitscan shots in short bursts. Less annoying in open areas than the regular chaingunner, but still more dangerous than a regular zombieman. Comes with an optional chainsaw death state (set the damagetype of the weapon you want to trigger this to "chainsaw")
Also comes with a gory torso prop
Sprites
[img]http://www.m*diafire.com/convkey/d9e2/256a2g04yd6y7wzzg.jpg[/img]
Download link: http://www.m*diafire.com/download/45su42vce0bzoo1/machinegunzombie.zip
Chainsaw death demonstration:
https://youtu.be/Fp_TLvnr69U
Difficulty: Easy
Connections: Machinegun (optional)
Summon: Machinegunguy, deadmachinegunguy
Melee: None
Distance: Hitscan
Type: Undead, human
Brightmaps: Yes
Added States: Optional chainsaw death state
ACS: None
Credits:
Submitted: Skelegant
Decorate: Skelegant
Sounds: Id software, Skelegant
Sprites: Id software
Sprite Edit: Skelegant, David G.
Idea Base: The alpha machinegun
This feller fires hitscan shots in short bursts. Less annoying in open areas than the regular chaingunner, but still more dangerous than a regular zombieman. Comes with an optional chainsaw death state (set the damagetype of the weapon you want to trigger this to "chainsaw")
Also comes with a gory torso prop
Sprites
[img]http://www.m*diafire.com/convkey/d9e2/256a2g04yd6y7wzzg.jpg[/img]
Download link: http://www.m*diafire.com/download/45su42vce0bzoo1/machinegunzombie.zip
Chainsaw death demonstration:
https://youtu.be/Fp_TLvnr69U
Last edit: 8 years 3 months ago by Skelegant.
Please Log in or Create an account to join the conversation.
- MagicWazard
- Moderator
Less
More
- Posts: 808
8 years 3 months ago - 8 years 3 months ago #2
by MagicWazard
Replied by MagicWazard on topic [SUBMISSION] Machinegun zombieman
I've been hoping someone would do a custom zombieman using the machinegun! This actually fills a big need in my own campaign (that I will probably never finish, but still). The ONLY thing I don't like is the customized sounds, but they're easily swapped out for the generic zombie sounds. The chainsaw death is great, too!
Honestly, I have no other suggestions for improvement. I'd OK this right now, but I want to wait for Blue Shadow's opinion (or any other mod that pops up).
EDIT: Oh, and add the summon name for the gory prop to the Info section.
Honestly, I have no other suggestions for improvement. I'd OK this right now, but I want to wait for Blue Shadow's opinion (or any other mod that pops up).
EDIT: Oh, and add the summon name for the gory prop to the Info section.
Last edit: 8 years 3 months ago by MagicWazard.
Please Log in or Create an account to join the conversation.
- Skelegant
- Topic Author
- Demon
Less
More
- Posts: 43
8 years 3 months ago #3
by Skelegant
Replied by Skelegant on topic [SUBMISSION] Machinegun zombieman
Done
Please Log in or Create an account to join the conversation.
- MagicWazard
- Moderator
Less
More
- Posts: 808
8 years 3 months ago - 8 years 3 months ago #4
by MagicWazard
Replied by MagicWazard on topic [SUBMISSION] Machinegun zombieman
Cool. And actually, I lied; I have *one* suggestion for improvement, and it's not at all vital. I was thinking that the monster attack sounds should use the exact set of firing sounds and lumpnames/SNDINFO from the actual Machinegun, so the two are at parity in terms of sound behavior. But that's a very minor thing; if someone is using the Machinegun in their mod along with this zombie, it wouldn't be hard at all form the modder to change the zombie's attack sound to use the Machinegun's SNDINFO rather than the one included.
Otherwise, you don't know how happy I am with this thing! Not as an admin, but just as a geek who wanted a zombie in this role with this class of weapon for the longest time.
EDIT: Oh, and I meant add the name of the gore prop to the Info section of the submission itself, not just the download. No worries; I fixed that.
Otherwise, you don't know how happy I am with this thing! Not as an admin, but just as a geek who wanted a zombie in this role with this class of weapon for the longest time.
EDIT: Oh, and I meant add the name of the gore prop to the Info section of the submission itself, not just the download. No worries; I fixed that.
Last edit: 8 years 3 months ago by MagicWazard.
Please Log in or Create an account to join the conversation.
- Skelegant
- Topic Author
- Demon
Less
More
- Posts: 43
8 years 3 months ago #5
by Skelegant
Replied by Skelegant on topic [SUBMISSION] Machinegun zombieman
I've removed the sounds (I'm using them in my next zombie) and added the machinegun's sounds. As you said, it's easy enough to add them later, but if he's being used in a mod without the machinegun, it'd be best if he has the sounds to begin with
Please Log in or Create an account to join the conversation.
- MagicWazard
- Moderator
Less
More
- Posts: 808
8 years 3 months ago #6
by MagicWazard
Replied by MagicWazard on topic [SUBMISSION] Machinegun zombieman
One more thing: his bullets don't leave decals.
Please Log in or Create an account to join the conversation.
- Skelegant
- Topic Author
- Demon
Less
More
- Posts: 43
8 years 3 months ago #7
by Skelegant
Replied by Skelegant on topic [SUBMISSION] Machinegun zombieman
Fixed. It's amazing how much more powerful bullethole deals can make a weapon seem
Please Log in or Create an account to join the conversation.
8 years 3 months ago #8
by Tormentor667
Replied by Tormentor667 on topic [SUBMISSION] Machinegun zombieman
Awesome, I love this one
Please Log in or Create an account to join the conversation.
- Blue Shadow
- Administrator
Less
More
- Posts: 1129
8 years 3 months ago #9
by Blue Shadow
Replied by Blue Shadow on topic [SUBMISSION] Machinegun zombieman
Although optional, it could do with dynamic lights for its firing frames.
Please Log in or Create an account to join the conversation.
- MagicWazard
- Moderator
Less
More
- Posts: 808
8 years 3 months ago #10
by MagicWazard
Oh, yeah, I completely missed that! The easiest thing to do would be to just copy (or assign) the Zombieman's GLDef from lights.pk3 included with GZDoom.
Replied by MagicWazard on topic [SUBMISSION] Machinegun zombieman
Blue Shadow wrote: Although optional, it could do with dynamic lights for its firing frames.
Oh, yeah, I completely missed that! The easiest thing to do would be to just copy (or assign) the Zombieman's GLDef from lights.pk3 included with GZDoom.
Please Log in or Create an account to join the conversation.