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[SUBMISSION] Headless Zombie Scientist

  • DavidN
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7 years 9 months ago - 7 years 9 months ago #1 by DavidN
Information:
Name: Headless Zombie Scientist
Difficulty: Very Easy
Connections: Based on scalliano's great Zombie Scientist suite
Summon: ZombieScientistHeadless
Melee: Kind of - special projectile attack when within melee range
Distance: Hitscan, multiple shots dealing 3-9 damage
Type: Human, Scientist
Brightmaps: No
Added States: No
ACS: No

Credits:
Submitted: DavidN
Decorate: DavidN
GLDefs: DavidN
Sounds: Monolith Productions, Id software
Sprites: scalliano (base for zombie scientist)
Sprite Edit: DavidN
Idea Base: The need for an inaccurate, chaotic grunt enemy

Description:
This former scientist doesn't have very good aim, for reasons that are understandable in the circumstances. When he detects your presence he'll be quick to fire some shots off with his uzi, but will usually miss. However, if you touch him he'll fire a devastating point-blank attack.

Sprite:


Download Link:
http://www.teamouse.net/games/doom/ZombieScientistHeadless.wad
Last edit: 7 years 9 months ago by DavidN. Reason: Fixing image link

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  • Tormentor667
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7 years 9 months ago #2 by Tormentor667
Replied by Tormentor667 on topic [SUBMISSION] Headless Zombie Scientist
I like the idea, I like the sprites, I like the behaviour. From my point of view this is accepted :)

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  • Blue Shadow
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7 years 9 months ago #3 by Blue Shadow
Replied by Blue Shadow on topic [SUBMISSION] Headless Zombie Scientist
Yes, this is a good one. One minor thing, though: its sprite doesn't become bright when firing. It's not a problem if you have dynamic lights enabled, but it is if they're disabled.

Are there going to be more zombie scientist submissions? if there are, it's best to put them in a pack.

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  • DavidN
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7 years 9 months ago - 7 years 9 months ago #4 by DavidN
Replied by DavidN on topic [SUBMISSION] Headless Zombie Scientist
Added some light when the uzi fires and updated the WAD (and removed the stray white pixel on the firing frame that was driving me crazy) - how does this look?



I promise this is the only other scientist I have :) I'll resubmit them in a pack if I come up with any more.
Last edit: 7 years 9 months ago by DavidN.

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  • Blue Shadow
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7 years 9 months ago - 7 years 9 months ago #5 by Blue Shadow
Replied by Blue Shadow on topic [SUBMISSION] Headless Zombie Scientist
Excellent. All is left is to set the Bright keyword on the firing state.
https://zdoom.org/wiki/Actor_states#State_keywords
Last edit: 7 years 9 months ago by Blue Shadow.

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  • MagicWazard
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7 years 9 months ago #6 by MagicWazard
Replied by MagicWazard on topic [SUBMISSION] Headless Zombie Scientist
My main concern is that the sprites are all truecolor, and the Uzi is blurry in frames where it's angled. The sprites ought to be paletted. Otherwise, I like it, though I wonder how it groans and grunts with no head. :D

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  • DavidN
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7 years 9 months ago #7 by DavidN
Replied by DavidN on topic [SUBMISSION] Headless Zombie Scientist
All right :) Updated the WAD - added BRIGHTs, palletized the sprites and unblurred the uzi as a kind of side effect of that. You also inspired me to look at the sound effects again and to include a series of revolting throaty gurgling noises for it in place of the normal sounds.

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  • Blue Shadow
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7 years 9 months ago #8 by Blue Shadow
Replied by Blue Shadow on topic [SUBMISSION] Headless Zombie Scientist
I can't say I like or dislike the new sounds, so I'll leave that to others to judge.

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  • AngryCat
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7 years 9 months ago - 7 years 9 months ago #9 by AngryCat
Replied by AngryCat on topic [SUBMISSION] Headless Zombie Scientist
i think this should be a good add to the beastiary.
but apparently the tag "attenuate" isn't valid.
Last edit: 7 years 9 months ago by AngryCat.

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  • Blue Shadow
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7 years 9 months ago #10 by Blue Shadow
Replied by Blue Shadow on topic [SUBMISSION] Headless Zombie Scientist

AngryCat wrote: but apparently the tag "attenuate" isn't valid.

Update your GZDoom.

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