Squirrel
- doomedarchviledemon
- Topic Author
- Pain Elemental
- Posts: 251
Connection: None
Palette: PNG
Summon: Squirrel
Destroyable: Yes
Special Effects: None
Decorate: Ghastly_dragon, Doomedarchviledemon
Sprites: Raven Software, Neoworm
Sounds: FreeSounds
Sprite Edits: Doomedarchviledemon
Idea Base: Population animal
A small critter who wanders and jumps around minding their own business. Aww, look at how cute they are!
Used to populate levels with wildlife.
Squirrel
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- MagicWazard
- Moderator
- Posts: 808
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- doomedarchviledemon
- Topic Author
- Pain Elemental
- Posts: 251
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When I return to heavy Doom editing I'm definitely going to include this type of thing.
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Is the tree something you're still working on, as an animated spawn source? I could imagine a looped animation of squirrels scampering around the tree, and then one popping out every thirty seconds or so, if an area has no squirrels.
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- doomedarchviledemon
- Topic Author
- Pain Elemental
- Posts: 251
Hey, so I checked the "Vegetation" section of the Repository and didn't see any squirrel-trees listed there.
That's because there are no squirrel-trees. The tree you see on here is merely something I cobbled up together only as a preview image. I know it's a bit big and I probably didn't need to do anything else besides show one single squirrel, but I wanted to make something a little more... interesting I guess. I wanted to do a little more than just a single boring squirrel and have something a little more fun to look at instead.
However, I did think about making a decoration of a tree with squirrels in it and moving around a little beforehand. I might do something like that a little later on, though I might want to use a different tree or at least put some actual leaves and such on this Doom tree. I do like your idea of making it a spawner of sorts in addition to a decoration as well. Not sure if I can make it spawn only if a certain amount of squirrels are within the area though, but I'll tinker around and see about it.
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My foresight was purely about maintaining a population of "n" Squirrels like how a Vanilla Pain Elemental maintains a pop of 4 Lost Souls.
This idea of squirrels being bound to certain areas gave me the idea of a squirrel escort-mission, though.
Well leaves or no leaves, I think the tree looks pretty cool.
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- Dreadopp
- Administrator
- Posts: 183
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- MagicWazard
- Moderator
- Posts: 808
doomedarchviledemon wrote: I do like your idea of making it a spawner of sorts in addition to a decoration as well. Not sure if I can make it spawn only if a certain amount of squirrels are within the area though, but I'll tinker around and see about it.
I think that A_CheckProximity would be perfect for that. I wouldn't worry about it for this version, though; it could always come later on down the road.
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- doomedarchviledemon
- Topic Author
- Pain Elemental
- Posts: 251
I think that A_CheckProximity would be perfect for that. I wouldn't worry about it for this version, though; it could always come later on down the road.
Ooooo thank you for pointing that out. I didn't know about that. I'll mess around with that later on and see what I can do. I'll need to make the trees and animations first of course. The spawning squirrel tree will most likely be a separate submission as a Prop.
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