Shadow Hunter
- doomedarchviledemon
- Topic Author
- Pain Elemental
- Posts: 251
Difficulty: Medium
Connections: None
Summon: ShadowHunter
Melee: No
Distance: Projectile
Type: Ghost
Brightmaps: No
Added States: No
ACS: No
Submitted: DoomedArchvileDemon
Decorate: DoomedArchvileDemon, TheMightyHeracross
Sounds: Freesounds, SeriousSam
Sprites: HorrorMovieGuy
Idea Base: HorrorMovieGuy's sprite sheet on this enemy
Description: In the dead of night this clocked figure emerges from the darkness to hunt down the living. Hard to see and hard to keep a beat on them, even in the light, these ghosts are excellent stealth hunters.
Shadow Hunter
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- MagicWazard
- Moderator
- Posts: 808
Oh, and since his health value is 180, his XDeath state will almost never get called, since he'd have to be overkilled to -180 to gib him. Maybe you can give him a GibHealth value of something like 50? That way he'll only need to be overkilled to -50 (or whatever value you choose) in order to gib him.
Very solid overall, though. I'm fond of him.
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- skelepound
- Demon
- Posts: 36
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- doomedarchviledemon
- Topic Author
- Pain Elemental
- Posts: 251
@Skelepound Including a homing projectile would make this monster a bit unbalanced and wouldn't fit the theme of the monster since it only has a pistol for a weapon. I also feel that this monster is a decent priority monster with its behavior making up most of its difficulty and amount of damage dealt being a fair amount. It may not be as high of a priority as a chaingunner because it doesn't have hitscan, but with how hard it is to land a hit and keep track of this monster I'd say it's pretty close.
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- skelepound
- Demon
- Posts: 36
But tbh, it sounds like a good, mid-strength monster, would work well with a few Pinky's maybe.
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- Blue Shadow
- Administrator
- Posts: 1129
Edit: Actually, after some thought, you can keep the health as is.
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- Dreadopp
- Administrator
- Posts: 183
Is the player supposed to be able to hit him when he is invisible? It's possible to run into or shoot him currently, but he didn't appear to take damage. If that's intentional, what about making it so he can still be hurt while in that mode?
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- doomedarchviledemon
- Topic Author
- Pain Elemental
- Posts: 251
Is the player supposed to be able to hit him when he is invisible?
No. When it goes invisible it is completely immune, as is intended. Not sure how to make it so that when an actor goes invisible it also has no hit box so I left it as is.
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- MagicWazard
- Moderator
- Posts: 808
doomedarchviledemon wrote:
Is the player supposed to be able to hit him when he is invisible?
No. When it goes invisible it is completely immune, as is intended. Not sure how to make it so that when an actor goes invisible it also has no hit box so I left it as is.
I think you just want to use A_ChangeFlag("SOLID", False) along with the NOTAUTOAIMED flag. And then set it back to True when he's corporeal again.
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- Blue Shadow
- Administrator
- Posts: 1129
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