Preview
Info
Name: Familiar and Great Familiar
Difficulty: Easy
Connections: None
Summon: Familiar, GFamiliar
Melee: No
Distance: Projectile
Type: Demon/Magical
Brightmaps: No
Actor modification: No
ACS: No
Credits
Submitted: Rifleman
Code: Rifleman, Gothic, DeVloek
Sounds: Mageslayer, Heretic, Hexen, alonsotm
Sprites: Hexen
Sprite Edit: Rifleman
Idea Base: The Phoenix and its ressurection
Description
The Familiar works similar to the Afrit, except it will sometimes 'blink' before firing and can sacrifice its body to enter a worthy corpse. When the host is killed, it'll spawn a new body for the Familiar. There is 5% chance a Familiar will become a Greater Familiar through resurrection
The Great Familiar also has the hability to assist BOSS monsters by making them invulnerable until they die. They also can possess and buff living monsters, giving them more health and making them more aggresive. When the possesed monster dies, it will respawn.
NOTE: This monster requires other monsters to have a "Raise" state, which Heretic/Hexen monsters don't have by default.
Archive Familiar (188 KB)
Updated Oct 6th, 2024