Preview
Info
Name: HoloDoomguy / HoloStrifeguy
Type: Decoy
Palette: Doom / Strife
Summon: HoloDoomguy / HoloStrifeguy
Use type: Inventory
Duration: Toggle / 60 seconds
Brightmaps: No
Actor modification: No
ACS: No
Credits
Submitted: DeVloek
Code: DeVloek, Gothic, Player701
GLDefs: DeVloek
Sounds: 3D Realms, ZeroXDiamond (Doom version)
Sprites: id Software, 3D Realms, Mark Quinn, Kinsie
Sprites (Strife version): Rogue Entertainment, 3D Realms
Sprite Edit: DeVloek
Idea base: HoloDuke
Description
A portable gadget that deploys a hologram of the Player when used. Comes with versions for Doom and Strife.
- All nearby enemies forget their current target and attack the hologram instead
- Hologram cannot be destroyed, all attacks go right through it
- Can be turned on and off anytime, turning it off stops the timer
- Enemies may still switch targets if they are attacked (allows infighting and retaliation against the player)
- HoloDoomGuy can perform rude one-liners and obscene hand gestures to provoke monsters repeatedly
- See holodoomguy.txt / holostrifeguy.txt to configure range, duration and provoking intervals
Archive Holo Decoy (150 KB)