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[SUBMISSION] Dual Revolver

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3 months 2 weeks ago - 2 months 2 weeks ago #1 by randyharry2009
[SUBMISSION] Dual Revolver was created by randyharry2009
Name: DualRevolver
Class: 2
Type: Hitscan
Palette: Doom
Summon: DualRevolver
Ammotype: Clip
AltFire: No
Powered Mode: No
Added States: Yes

Submitted: randyharry2009
Code: randyharry2009
Sounds: Croteam
Sprites: Paul NMN
Idea Base: Dual Revolver From Serious Sam

    
 

File Attachment:

File Name: DualRevolver (V7).zip
File Size:140 KB
Last edit: 2 months 2 weeks ago by randyharry2009.

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2 months 3 weeks ago - 2 months 3 weeks ago #2 by Gothic
Replied by Gothic on topic [SUBMISSION] Dual Revolver
Instead of randomly choosing between the right and left revolver, right click should shoot the right revolver and left click should fire the left one. We have other weapons that work like this, like the Auto-9, the Blaster Pistol, and the Mismatched Pistols, if you want to get an idea how they work.
Why does it have a lower range than the default pistol shot?
Last edit: 2 months 3 weeks ago by Gothic.

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2 months 3 weeks ago - 2 months 3 weeks ago #3 by randyharry2009
Replied by randyharry2009 on topic [SUBMISSION] Dual Revolver
Version: 0.6:

Added Dual Wielding,

Fixed A_FireBullets

 

File Attachment:

File Name: DualRevolver (V6).zip
File Size:280 KB
Last edit: 2 months 3 weeks ago by randyharry2009.

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2 months 3 weeks ago #4 by Gothic
Replied by Gothic on topic [SUBMISSION] Dual Revolver
The file you attached is just a backup file of the previous version.

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2 months 2 weeks ago #5 by randyharry2009
Replied by randyharry2009 on topic [SUBMISSION] Dual Revolver
 

File Attachment:

File Name: DualRevolver (V7).zip
File Size:140 KB


I deleted the Backup file,

 

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3 weeks 5 days ago #6 by Gothic
Replied by Gothic on topic [SUBMISSION] Dual Revolver
When you shoot your last bullet, the weapon immediately lowers, without playing its firing animations, you can solve this by making the first frame of animation a different function other than A_FireBullets:
Code:
FireRight2:             TNT1 A 0 Bright         4PIF I 0 A_GunFlash         4PIF A 1 Bright A_playsound("weapons/revfire")         4PIF A 1 Bright A_FireBullets (0, 0, 1, 25, "BulletPuff")         4pit B 2 Bright         4pit CEDB 2         4pit A 1 A_refire             Goto IdleRight         FireLeft2:             TNT1 A 0 Bright         5PIF I 0 A_GunFlash         5PIF A 1 Bright A_playsound("weapons/revfire")         5PIF A 1 Bright A_FireBullets (0, 0, 1, 25, "BulletPuff")         5pit B 2 Bright         5pit CEDB 2         5pit A 1 A_refire             Goto IdleLeft
For a weapon that uses the same amount of ammo as a regular pistol, it deals too much damage. You should reduce the damage per shot to the same as the pistol, or give it a different type of ammo.

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3 weeks 5 days ago #7 by randyharry2009
Replied by randyharry2009 on topic [SUBMISSION] Dual Revolver
Fixed it. (I Guess)

 

File Attachment:

File Name: DualRevolver (V8).zip
File Size:140 KB

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