[SUBMISSION] Dual Revolver
- randyharry2009
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- Imp
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3 months 2 weeks ago - 2 months 2 weeks ago #1
by randyharry2009
[SUBMISSION] Dual Revolver was created by randyharry2009
Name: DualRevolver
Class: 2
Type: Hitscan
Palette: Doom
Summon: DualRevolver
Ammotype: Clip
AltFire: No
Powered Mode: No
Added States: Yes
Submitted: randyharry2009
Code: randyharry2009
Sounds: Croteam
Sprites: Paul NMN
Idea Base: Dual Revolver From Serious Sam
Class: 2
Type: Hitscan
Palette: Doom
Summon: DualRevolver
Ammotype: Clip
AltFire: No
Powered Mode: No
Added States: Yes
Submitted: randyharry2009
Code: randyharry2009
Sounds: Croteam
Sprites: Paul NMN
Idea Base: Dual Revolver From Serious Sam
Last edit: 2 months 2 weeks ago by randyharry2009.
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- Gothic
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2 months 3 weeks ago - 2 months 3 weeks ago #2
by Gothic
Replied by Gothic on topic [SUBMISSION] Dual Revolver
Instead of randomly choosing between the right and left revolver, right click should shoot the right revolver and left click should fire the left one. We have other weapons that work like this, like the
Auto-9,
the
Blaster Pistol,
and the
Mismatched Pistols,
if you want to get an idea how they work.
Why does it have a lower range than the default pistol shot?
Why does it have a lower range than the default pistol shot?
Last edit: 2 months 3 weeks ago by Gothic.
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- randyharry2009
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- Imp
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2 months 3 weeks ago - 2 months 3 weeks ago #3
by randyharry2009
Replied by randyharry2009 on topic [SUBMISSION] Dual Revolver
Version: 0.6:
Added Dual Wielding,
Fixed A_FireBullets
Added Dual Wielding,
Fixed A_FireBullets
Last edit: 2 months 3 weeks ago by randyharry2009.
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- Gothic
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2 months 3 weeks ago #4
by Gothic
Replied by Gothic on topic [SUBMISSION] Dual Revolver
The file you attached is just a backup file of the previous version.
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- randyharry2009
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2 months 2 weeks ago #5
by randyharry2009
Replied by randyharry2009 on topic [SUBMISSION] Dual Revolver
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- Gothic
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3 weeks 5 days ago #6
by Gothic
Replied by Gothic on topic [SUBMISSION] Dual Revolver
When you shoot your last bullet, the weapon immediately lowers, without playing its firing animations, you can solve this by making the first frame of animation a different function other than A_FireBullets:
For a weapon that uses the same amount of ammo as a regular pistol, it deals too much damage. You should reduce the damage per shot to the same as the pistol, or give it a different type of ammo.
Code:
FireRight2:
TNT1 A 0 Bright
4PIF I 0 A_GunFlash
4PIF A 1 Bright A_playsound("weapons/revfire")
4PIF A 1 Bright A_FireBullets (0, 0, 1, 25, "BulletPuff")
4pit B 2 Bright
4pit CEDB 2
4pit A 1 A_refire
Goto IdleRight
FireLeft2:
TNT1 A 0 Bright
5PIF I 0 A_GunFlash
5PIF A 1 Bright A_playsound("weapons/revfire")
5PIF A 1 Bright A_FireBullets (0, 0, 1, 25, "BulletPuff")
5pit B 2 Bright
5pit CEDB 2
5pit A 1 A_refire
Goto IdleLeft
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- randyharry2009
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3 weeks 5 days ago #7
by randyharry2009
Replied by randyharry2009 on topic [SUBMISSION] Dual Revolver
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