Mauler
- Craneo
- Topic Author
- Dark Imp
- Posts: 8
Name: Mauler
Difficulty: Medium
Connections: none
Summon: GigaDemon
Melee: Yes
Distance: No
Type: Demon, Brute
Brightmaps: No
Actor modification: No
ACS: No
Credits:
Code: Craneo
Sounds: Kalisto Entertainment, Id Software
Sprites: Id Software, Hidfan, Dunkelschwann
Sprite Edit: Craneo
Idea Base: melee-only boss
Description:
A massive pinky demon with a lot of health, chases the player around trying to bite them, after
enough damage is dealt it will enter a spectral mode that negates pain, best used as an early game
boss and on an open arena.
https://drive.google.com/file/d/1FyNdobxsImfkZZ0hFjv76Gb-ZdgUhjZ7/view?usp=sharing
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- Ganbare-Lucifer
- Cacodemon
- Posts: 136
Hahah! Craneo!Information:
Name: Mauler
Difficulty: Medium
Connections: none
Summon: GigaDemon
Melee: Yes
Distance: No
Type: Demon, Brute
Brightmaps: No
Actor modification: No
ACS: No
Credits:
Code: Craneo
Sounds: Kalisto Entertainment, Id Software
Sprites: Id Software, Hidfan, Dunkelschwann
Sprite Edit: Craneo
Idea Base: melee-only boss
Description:
A massive pinky demon with a lot of health, chases the player around trying to bite them, after
enough damage is dealt it will enter a spectral mode that negates pain, best used as an early game
boss and on an open arena.
https://drive.google.com/file/d/1FyNdobxsImfkZZ0hFjv76Gb-ZdgUhjZ7/view?usp=sharing
Glad to see you can finally access Realm667, bro!
The Mauler is also impressive!
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- DeVloek
- Arachnotron
- Posts: 401
Also there's already a Mauler Demon in the repo, maybe rename this one to Giga Demon as the classname suggests?
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- Ganbare-Lucifer
- Cacodemon
- Posts: 136
Why not Giga Mauler? Makes it more menacing.Hey Craneo, I just wanna point a typo in the credits. Her name is spelled Dunkelschwamm (it translates to "dark sponge" from German)
Also there's already a Mauler Demon in the repo, maybe rename this one to Giga Demon as the classname suggests?
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- Gothic
- Moderator
- Posts: 1259
I have some gripes with its walking animations.
- Instead of using the Cyberdemon's walk cycle, you should make the sounds fit the animations better.
- Is the Missile state meant to be a slower walking cycle? In that case, you should make it jump to it at the end of its normal walking cycle.
- Instead of using A_Hoof, you should give it a custom walking sound:
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- Craneo
- Topic Author
- Dark Imp
- Posts: 8
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- CaptainToenail
- Wicked
- Posts: 229
Maybe you could play that up with the Jurassic Park scene foot stomps and roar.
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- DeVloek
- Arachnotron
- Posts: 401
Yea, a long distance charge towards the player would make him more fun to fight imo. The short distance charge attack already works well but if he is too far away from the player he's just a big ol' bullet sponge and a bit too easy to outmaneuver. But I guess that also depends on the map and whatever obstacles are present.I wanted the missile state to be a faster walk if anything, really should prolly do something else tbh like him charging towards the player
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- Craneo
- Topic Author
- Dark Imp
- Posts: 8
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- DeVloek
- Arachnotron
- Posts: 401
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