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[SUBMISSION] civilians

  • softwardia
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1 week 4 days ago - 4 days 17 hours ago #1 by softwardia
[SUBMISSION] civilians was created by softwardia
Name: unarmed  civilians
Difficulty: None
Connections: None
Summon: male_citizen_spawner, female_citizen_spawner, general_citizen_spawner
Melee: none
Distance: none
Type: friendly npc
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: softwardia
Sounds: Sound Ideas
Sprites: osjclatchford, Craneo
Idea base: the civilian npc from blood

Description: a pack of various harlmess civilian npcs with various shirt, hair and skin colors that run and scream in terror to help your maps feel more lived in and chaotic, it even includes 3 randomized spawners 1 that spawns male civilians only, 1 that spawns female civilians only, and 1 that spawns both male and female civilians

[img


download: 
https://www.mediafire.com/file/fuunvjsnwol1rrd/civilians.zip/file
Last edit: 4 days 17 hours ago by softwardia. Reason: updated the code to have the civilians use A_Wander instead of A_Chase, I also was able to make to where monsters target the civilians upon sight

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  • doomedarchviledemon
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1 week 1 day ago #2 by doomedarchviledemon
Replied by doomedarchviledemon on topic [SUBMISSION] civilians
This is really nice. I do have a couple recommendations though.
1. Maybe add a call to have other monsters target the citizens as they are running around to serve as small distractions. You can do this with A_AlertMonsters and set an area threshold. At least that's how I've discovered on how to make monsters target non-players. There might be a better way to draw a monster's attention to non-player entities.
2. Replace A_Chase with A_Wander, or have their behavior run away from monsters instead of the player, or both if possible. This will make it so that citizens aren't just running to and staying in the furthest corner from the player. This can help keep an area filled and busy to make a fitting environment feel more chaotic and believable.
3. Post this submission under the Props section instead of the Beastiary. There is a Friendlies and Fauna sub-section for things that move around and can preform some actions on their own to populate a level and make an environment feel more alive; but they are not hostile towards the player. This would fit better under that category.

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1 week 21 hours ago #3 by softwardia
Replied by softwardia on topic [SUBMISSION] civilians
I'll play around with those ideas, and sorry for posting in the wrong section

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4 days 17 hours ago #4 by softwardia
Replied by softwardia on topic [SUBMISSION] civilians
I've updated the download
while I was able to get enemy npcs to target the civilian npcs, I however haven't found a way to get the civilians to not immediately go into their see state when there is more then 1 civilian npc within a radius of 300, I also don't know how to move this thread to the proper category

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  • doomedarchviledemon
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2 days 11 hours ago #5 by doomedarchviledemon
Replied by doomedarchviledemon on topic [SUBMISSION] civilians
Ah, I did not consider them activating off each other. That's my bad.
Maybe a better method would be to do something like what the Jackbomb weapon does? I think it sends out a small non-damaging (I think) blast prior to exploding that draws the attention of enemies around it, even when an enemy is targeting a player. This weapon can be found under the Other Sources/Styles category in the Armory section.

I am not sure if a thread can be moved by a user, or at all? Maybe one of the admins is able too, but if not I think just copy/pasting the submission information into the other category would do just fine.

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13 hours 58 minutes ago #6 by softwardia
Replied by softwardia on topic [SUBMISSION] civilians
I'll look into the jack bomb code, thanks for the help

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