[SUBMISSION] Annihilating Demolisher
- TheBlueLeader
- Topic Author
- Dark Imp
- Posts: 13
[INFO]
Name: Annihilating Demolisher
Difficulty: Very Hard
Connection: Annihilator, Demolisher
Summon: AnnihilatingDemolisher
Melee: No
Distance: Hitscan, Projectile, Homing Projectile
Type: Demon, Cybernetic
Brightmaps: No
Added States: No
ACS: No
[CREDITS]
Submitted: Alley (T_Alj5)
Decorate: Alley (T_Alj5)
GLDEFs: Alley (T_Alj5)
Sounds: Id Software, Midway, Hard Doom
Sprites: Id Software, Raven Software, Wolfendoom, Eriance, Town Infection
Sprite Edit: Alley (T_Alj5)
Idea Base: Cyber Mastermind
[DESCRIPTION]
Annihilator on Demolisher legs. All weapon owned by the both monsters also in use of one deadly opponent. In sight of this cybernetic beast even old the most powerful monsters can die just in few seconds.
[DOWNLOAD]
The Cyber Annihilating Demolisher (Submission Closed)
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- Dreadopp
- Administrator
- Posts: 183
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- TheBlueLeader
- Topic Author
- Dark Imp
- Posts: 13
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- mattbratt11
- Chaingunner
- Posts: 69
Maybe someday, there should be a Dark Variant of this boss waiting to be made for Complex Doom, LCA, etcetera.
Keep up this submission, pal!
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- Blue Shadow
- Administrator
- Posts: 1129
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- doomedarchviledemon
- Pain Elemental
- Posts: 251
This one, I can't take seriously, not with the number and kind of weapons it packs. It's bordering on ridiculous.
I am going to have to disagree with you on this one. I think this is a really decent monster, even if it is a little overpowered in its current form. Saying that the number of weapons it packs is too much I feel is not enough to reject a monster. It has three different guns and four different attacks. When compared to the Moloch, Gate Keeper, Inferno Demon, Avatar, and the Terminator, which all have at least four or more different attacks, this doesn't seem like too much. And the sprite edits are well done to go along with it.
I do feel that this monster is a little overpowered, however. I think that is the main issue and if it was balanced out a little more then it would make for a better monster. A monster can still be a boss level enemy without its attacks being a one hit kill, or very close to being that. This is why MagicWazard and I are re-balancing the Gate Keeper to make the fight more fair and balanced while keeping the mechanics near the same.
Personally I think this is a really cool monster. My issue is simply the balancing aspect. If it was a little more balanced I'd give this a pass.
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- TheBlueLeader
- Topic Author
- Dark Imp
- Posts: 13
Well, I am not going to lie that I often get no's from people and often I even don't understand why but this time I relied on Cyber Mastermind that have been accepted here already. I thought that Annihilating Demolisher would be nice monster to see on Realm667 and I however, continued to work with it because my monster basically fills the same rules as Cyber Mastermind being mix from 2 powerful monsters but I also fixed several pieces of Spider Mastermind on the new monster and also drew some extra body parts that was hidden by Spider Mastermind arms. So I hoped... Because I hadn't have any no idea why my monster should be rejected already with a first answer as always before. If you however, still say "no" then well, I have nothing else to do anymore than to say "Okay! Be it as you say!" :roll:Blue Shadow wrote: This gets a no from me. I'm generally not a fan of boss monster submissions (there are still exceptions, I suppose). This one, I can't take seriously, not with the number and kind of weapons it packs. It's bordering on ridiculous.
---
With other comments it is not that difficult to agree at all. Thank you! :cool: My monster is a version as I prefer to see it but it is quite a much too overshoot next to the other monsters existing in the originals. It is quite a difficult to say for example how much HP should be for Inferno Demon, Hell Smith or some other monsters existing in "Other" category but next to Cyberdemon, Spider Mastermind and other monsters like those who have 3000-6000 HP then my monster may be really overshoot. If I change hit points for the attack by this monsters then it's attacks does not fit with originals because it's attacks are exactly equal with attacks done by Annihilator, Demolisher and BFG. But may-be changing HP, radius, pain chance or even some sounds and sprites can make this monster more fitting with others uploaded to Realm667. How about that? :roll:
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- Blue Shadow
- Administrator
- Posts: 1129
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- TheBlueLeader
- Topic Author
- Dark Imp
- Posts: 13
But so considering that there are 3 votes that counts then if my monster get's at least 33% chance to pass then I still work on updates about what have been explained about the balance fast. However, this is just because of time limit. I agree what people said about the balance.
I see that someone even cares about it so when it's clear that it will not pass then I consider that the priorities of this work have been done but everyone is anyways welcome to download, use and modify this monster for their mod's as they need from another links if it won't come no here. :cool:
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- MagicWazard
- Moderator
- Posts: 808
I don't mind the idea of multiple attack types on a boss-grade monster, though, especially when they don't really overlap in function. There's often not much fun in chipping away thousands of points of health from a monster that doesn't have enough attack types or surprises to keep things interesting. This guy's number of attacks doesn't seem excessive to me, even if I don't care for some of the individual projectile behaviors.
Anyways, this isn't really to my personal taste, but I do think it's something that other people may get a kick out of. I can be persuaded either way, especially if the homing rockets can be toned down.
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