[SUBMISSION] Annihilating Demolisher
- TheBlueLeader
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- Dark Imp
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7 years 3 months ago - 7 years 3 months ago #11
by TheBlueLeader
Replied by TheBlueLeader on topic (Submission) Annihilating Demolisher
Usually everyone reject my work to be honest but this time it seems that other people than people with power even did like it. :cool:
I see that my monster have no much chance anymore as well 2 of 3 people whom vote counts did not think very much good about this. I also cannot read out much about what I can chance for my monster to get it passed so it seems this topic is same good as closed.
It's sorry only that it took that long to get a respond because it didn't need even much focus and thinking by the people to make a decision. It was so a bit too unnecessarily long anxiety and waiting to get a simple result. :roll:
Anyways, this monster is not that difficult actually as well it is large and have a big pain chance and long delay before it's attack. I have defeated also Hellsmith but it took several tries. My monster defeats Hellsmith because of powerful attack and a lot of health but it is not that difficult to beat this monster by a tactical player (including me) or several players with plasmaguns or such. :roll: I only hope that I didn't scare the people with a trailer saying "You can be ass kicked really quick!".
Thank you for your answers anyways! :roll:
I see that my monster have no much chance anymore as well 2 of 3 people whom vote counts did not think very much good about this. I also cannot read out much about what I can chance for my monster to get it passed so it seems this topic is same good as closed.
It's sorry only that it took that long to get a respond because it didn't need even much focus and thinking by the people to make a decision. It was so a bit too unnecessarily long anxiety and waiting to get a simple result. :roll:
Anyways, this monster is not that difficult actually as well it is large and have a big pain chance and long delay before it's attack. I have defeated also Hellsmith but it took several tries. My monster defeats Hellsmith because of powerful attack and a lot of health but it is not that difficult to beat this monster by a tactical player (including me) or several players with plasmaguns or such. :roll: I only hope that I didn't scare the people with a trailer saying "You can be ass kicked really quick!".
Thank you for your answers anyways! :roll:
Last edit: 7 years 3 months ago by TheBlueLeader.
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- Dreadopp
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7 years 3 months ago #12
by Dreadopp
Replied by Dreadopp on topic [SUBMISSION] Annihilating Demolisher
I'm not completely opposed to this monster, and I can see some valid points being made above.
In terms of the sprites, they don't bother me. I think having a combination of the Cyberdemon and the Spider Mastermind kind of works. Like the demons gave one last ditch effort to stop the Doom Guy or something.
As for the balancing, I do agree that this is too powerful, especially the amount of health it has. I think the number of attacks it has is fine, but the damage may be a bit high for those homing rockets. I made a large test map to fight this thing and the homing rockets were impossible to dodge without some sort of cover because of how fast they move. I think that can be partly addressed by making an appropriate map for the monster and not just sticking it in a large, empty room.
In terms of the sprites, they don't bother me. I think having a combination of the Cyberdemon and the Spider Mastermind kind of works. Like the demons gave one last ditch effort to stop the Doom Guy or something.
As for the balancing, I do agree that this is too powerful, especially the amount of health it has. I think the number of attacks it has is fine, but the damage may be a bit high for those homing rockets. I made a large test map to fight this thing and the homing rockets were impossible to dodge without some sort of cover because of how fast they move. I think that can be partly addressed by making an appropriate map for the monster and not just sticking it in a large, empty room.
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- TheBlueLeader
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- Dark Imp
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7 years 3 months ago - 7 years 3 months ago #13
by TheBlueLeader
Replied by TheBlueLeader on topic [SUBMISSION] Annihilating Demolisher
I agree with this that it is possible to make an approriate map for this moster. Even I didn't think about fight this one in empty room. Plus after all, also Spider Mastermind cannot be killed in empty room and with pistol only. MAP32 in Doom2 however, is enough for beating my monster already. :roll:
But I am ready to do some balance changes. For example, I can change it's health from 13000 to 6000 and I even can think of changing another options for this monster. The only problem is that if I change a power of it's attack it would be no Annihilator and Demolisher anymore and this monster would not fit with others that exists in realm667 already. Please, just make your suggestion what to do about it if I still have a chance! Even Cyberdemon can kill you with one hit. You after all, cannot think about making hitpoints of attacks for my monster to be the same as for Imp if it looks like Annihilator on Demolisher legs. :roll:
But I am ready to do some balance changes. For example, I can change it's health from 13000 to 6000 and I even can think of changing another options for this monster. The only problem is that if I change a power of it's attack it would be no Annihilator and Demolisher anymore and this monster would not fit with others that exists in realm667 already. Please, just make your suggestion what to do about it if I still have a chance! Even Cyberdemon can kill you with one hit. You after all, cannot think about making hitpoints of attacks for my monster to be the same as for Imp if it looks like Annihilator on Demolisher legs. :roll:
Last edit: 7 years 3 months ago by TheBlueLeader.
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- skelepound
- Demon
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7 years 3 months ago #14
by skelepound
Replied by skelepound on topic [SUBMISSION] Annihilating Demolisher
Weaken the BFG shot. The explanation is, with having to run all of his cybernetics - the legs, the launchers, all of the different robot parts on this guy, he doesn't have enough spare power to fire a full BFG shot. His BFG is weaker because of the power drain. Do the same with any other energy weapons he may have too. This way, he fits in - if he hadn't splurged on that second robot arm, his BFG would be full power, but as it is... not really possible.
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- TheBlueLeader
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- Dark Imp
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7 years 3 months ago #15
by TheBlueLeader
Replied by TheBlueLeader on topic [SUBMISSION] Annihilating Demolisher
If it is not a joke then really good explanation. Noone haven't given me any alternatives before they want to change my stuff and so people have thought that I have had bad times in listening critizism. But with your explanation why not? :roll: I can add it also in the description.
One more thing. Rockets are not weapons that belongs to energy type when those are shot out. What about those? If you would suggest me to make an 4 legged Annihilator that have destroyed it's second arm then it would need much more sprite editing and anyways Annihilator with one arm is basically more similar rather to the Cyber Mastermind.
And would it be enough to people who votes about adding or not a stuff to accept my monster? :roll:
One more thing. Rockets are not weapons that belongs to energy type when those are shot out. What about those? If you would suggest me to make an 4 legged Annihilator that have destroyed it's second arm then it would need much more sprite editing and anyways Annihilator with one arm is basically more similar rather to the Cyber Mastermind.
And would it be enough to people who votes about adding or not a stuff to accept my monster? :roll:
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- skelepound
- Demon
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7 years 3 months ago #16
by skelepound
Replied by skelepound on topic [SUBMISSION] Annihilating Demolisher
Well, it was a serious explanation, tbh. I thought it would help! I would say that you could, similarly to the Chaingunner Pinky on the Repository, make it so that when hes at 3000 hp(you said 6000 is te new max?), one of his robot arms explodes, and he only fires one less accurate missle, due to the distraction of the pain and malfunctioning weapons. BUT, since the arm is gone, his BFG goes up to full power at this point, because less power drain. So first phase of battle requires hiding from those missles, and using pillars for cover, but the second half would give you more freedom of movement because his arm is gone, and his missles are less dangerous - the BFG shot is what you avoid at that point. Also, the chainguns are an element worth considering - making pillar-dodging in Phase 1 the priority, in Phase 2 the chainguns should also break, so he only has a less accurate missle attack, but a lethal BFG attack. Also, he is enraged, frantic, and in pain, so maybe his speed goes up, too. Plus, without the chainguns and the arm, he's a bit more lightweight, his legs can move him faster. That way, you have a seperate strategy for each phase, and both can be won with careful planning and such. Better yet for Phase 1 would be that his gun shoots like a Plasma Rifle rather than a BFG, so with multiple rapid-fire weapons and homing missles, cover is the priority here, but the second phases higher damage attacks are mre easily dodged, and he moves to intercept, making hiding behind pillars a bit less easy.
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- TheBlueLeader
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- Dark Imp
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7 years 3 months ago #17
by TheBlueLeader
Replied by TheBlueLeader on topic [SUBMISSION] Annihilating Demolisher
Okay! I think I understand you correctly now... But then it really needs a lot of more spriting and it took me a lot of time making those ones that I already have made. I can say that the most time went on sprite editing because I usually have only some hours after the job for money. Everything else was done quite a fast.
Plus the animation frames have been reached also now already to "W" and so I wonder how much more characters I would need to use then. Probably also "]" characters and such would be needed after the part of name of the files. I think about how much frames are possible to add because the arms for him are not hidden even when he shoot BFG. :oops:
If I really read you correctly then this topic can be really closed because I sure will need a lot of time to make a new submission without deadline promises. Because I have no time I see then what people say about it who decides the destiny for this monster and let's watch what you have to say for the project for what you search for allies. :roll:
Plus the animation frames have been reached also now already to "W" and so I wonder how much more characters I would need to use then. Probably also "]" characters and such would be needed after the part of name of the files. I think about how much frames are possible to add because the arms for him are not hidden even when he shoot BFG. :oops:
If I really read you correctly then this topic can be really closed because I sure will need a lot of time to make a new submission without deadline promises. Because I have no time I see then what people say about it who decides the destiny for this monster and let's watch what you have to say for the project for what you search for allies. :roll:
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- skelepound
- Demon
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7 years 3 months ago #18
by skelepound
Replied by skelepound on topic [SUBMISSION] Annihilating Demolisher
No worries - some of these threads have been open for months. Just update us with any progress, or any questions you may have related to making the creature. Because I'm often doing 10 things at once, and my computer is a little bit jacked up, I make very slow progress on the Shinobi/Black Hand monster - it might be another week before the new graphics are done, and all I'm doing really is TINTING.
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- TheBlueLeader
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- Dark Imp
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7 years 3 months ago #19
by TheBlueLeader
Replied by TheBlueLeader on topic [SUBMISSION] Annihilating Demolisher
Thank you for your sincere sticking with me! :cool:
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- skelepound
- Demon
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7 years 3 months ago #20
by skelepound
Replied by skelepound on topic [SUBMISSION] Annihilating Demolisher
Hey man, I just like browsing Doom forums and giving advice. No worries.
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