[SUBMISSION] Shinobi
- Blue Shadow
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- skelepound
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- Demon
- Posts: 36
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- doomedarchviledemon
- Pain Elemental
- Posts: 251
So when creating a monster do not let your own personal lore for a monster you are creating get in the way of making chances based on other people's feedback. We are not here to 'kill your dreams' nor are we here to point out flaws in your creations for the sake of putting you down. Feedback is critical for any product and is intended to help you, not hurt you. Feedback shouldn't be taken personally.
And, to thrown my two cents in here as well and give my own feedback, I do agree with BlueShadow. Lore aside, the visuals simply don't match the style of monster you are going for. When creating something fast and stealthy one doesn't normally think of a big muscular hunk of a character. That kind of body figure fits more with slower heavy hitters. So the concept and the visual aspect is confused in this sense. You can still have a smaller and faster enemy that can deal a large amount of damage.
Additionally, you do not need to keep within the Doom style monster set either. I'd recommend looking towards using something more along the lines of Hexen style since there are plenty of humanoid figured that would better come across as stealth fast builds. For example, my Shadow Hunter could be used for something like this. It is small, covered in dark clothing, and would fit much better conceptual wise. There are many other kinds of sprites like this as well that would fit better.
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- skelepound
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- Demon
- Posts: 36
I actually come here everyday in the hope of seeing feedback - i want this guy to be great, and I want him to end up in the Repository - and I try to take into consideration what people say. I agreed to change sprites - and thus they will be changed. I liked it before, but I really don't mind that much. Also remember that I took MOST of MagicWazzards suggestions - because I want this to be a nifty new monster on the Repository. I think he has a cool backstory and idea, I'd love to see him get used in a cool mod.
I have actually considered a Heretic type skin - Hexen is the sequel, but they pretty similar. I would prefer the Archvile, but its unlikely to happen. I might actually make it a Revenant type skin anyways, tbh - a skeleton IS liable to be easily destroyed. While I'm at it, maybe I'll think of a new name related to his new skin - another title, such a Shinobi, but maybe a bit more medieval rather than feudal japan, because inconsistency. Instead of making it black, maybe I will make him have dark red bones and black energy/fire round his fists when he punches. I think that could work well - I could call him a Black Hand. Thoughts?
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- Blue Shadow
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- MagicWazard
- Moderator
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Subtlety is a delicate artform online. Don't hesitate to be liberal with the smilies when in doubt!skelepound wrote: Okay - firstly, the "killin mah dreams" was me being funny. There was a silly voice involved... maybe you can't hear it...
How about Heretic's Undead Warrior? (The skeleton knight dude.) I know he's seen a lot of edits on the ZDoom forums, so perhaps there's one with a sword instead of an axe that fits the concept. (The Death Knight edit is probably a bit too much, though.) The Guardian from Shadow Warrior could maybe work, perhaps with a bit of tinkering, though that may be a more controversial choice.skelepound wrote: I might actually make it a Revenant type skin anyways, tbh - a skeleton IS liable to be easily destroyed. While I'm at it, maybe I'll think of a new name related to his new skin - another title, such a Shinobi, but maybe a bit more medieval rather than feudal japan, because inconsistency. Instead of making it black, maybe I will make him have dark red bones and black energy/fire round his fists when he punches. I think that could work well - I could call him a Black Hand. Thoughts?
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- skelepound
- Topic Author
- Demon
- Posts: 36
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- TheBlueLeader
- Dark Imp
- Posts: 13
Your monster is not very difficult to beat in regular room but he seems to be full of dark energy. He is very fast and powerful and those kind of enemies are sure very cool to watch from movies. From here you for example could make a trail effect to make his speed reasonable and add transparency for making him scary and difficult in dark areas.
My critizism would be that you don't need to make him to attack twice to make him fast. He is a melee type and fast so he would be that fast anyways, For now it is not very reasonable to see him attacking for no reason once more if dodging him. Instead you may make it jump back to the target if he is kicked away during his attack. :cool:
Maybe, when he dies it would be nice when he explodes with some kind of ice effect so after that the parts of his body would disappear slowly for example. :roll:
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- skelepound
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- Demon
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- Dreadopp
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