[Submission] Melee Revenant
- CARRiON
- Topic Author
- Wraith
- Posts: 17
Difficulty: Easy
Connections: None
Summon: MeleeRevenant
Melee: Yes
Distance: None
Type: Demon, Undead
Brightmaps: No
GLDEFS: No
Added States: No
ACS: No
Decorate: 00_Zombie_00
Sounds: id Software
Sprites: id Software
Sprite Edit: 00_Zombie_00
Idea Base: A naked Revenant.
This is a fantastic and simple sprite edit that gives the mapper a completely melee based Revenant who is a bit weaker, but still packs a hell of a wallop.
E: DEADLINK
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- ravick
- Dark Imp
- Posts: 8
But, as it does not have an armor as the normal revenant does, I guess it should not survive a super shotgun point blank blast.
Just my two cents.
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- CARRiON
- Topic Author
- Wraith
- Posts: 17
http://www.m*diafire.com/file/jb81dn6gg6mlo3s/MeleeRevenantUpdated.7z
A version with 150 Health.
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- Blue Shadow
- Administrator
- Posts: 1129
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- MagicWazard
- Moderator
- Posts: 808
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- CARRiON
- Topic Author
- Wraith
- Posts: 17
E: DEAD LINK
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- Blue Shadow
- Administrator
- Posts: 1129
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- CARRiON
- Topic Author
- Wraith
- Posts: 17
http://www.m*diafire.com/file/x24e6j2x2ite3qf/MeleeRevenant.zip < Should be the updated one, in a .zip, markers fixed.
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- MagicWazard
- Moderator
- Posts: 808
CARRiON wrote: I assumed PK3 was off limits for monsters? In any case I put it in a .zip if that works too? And I fixed the marker.
E: DEAD LINK
Whoops, damn it! Yes, I meant zip, but we do technically accept .pk3 for monsters (usually only if the monster benefits from the extra directory structure for some reason). Anyways, yes, thank you for the changes. I'd be OK with this in its current state.
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- Blue Shadow
- Administrator
- Posts: 1129
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