Piggy
- doomedarchviledemon
- Topic Author
- Pain Elemental
- Posts: 251
Connection: None
Palette: Hexen
Summon: Piggy
Ambient Sounds: Yes
De-/Activatable: No
Destroyable: Yes
Special Effects: None
Brightmaps: None
Actor Modifications: None
ACS: None
Code: Doomedarchviledemon
GLDefs: None
Sounds: FreeSounds
Sprites: Raven Software
Sprite Edits: None
Idea Base: Population animal
They like to play in the mud, eat a lot of grub, and make cute little oinks and grunts. Who doesn't like a good pig around?
Piggy oink oink!
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- Blue Shadow
- Administrator
- Posts: 1129
- I find it a bit strange that the pig just sits there doing nothing unless it first spots the player. It should roam from the start.
- The submission rules and templates have been updated , so you need to update the info and credits accordingly.
- You might want to look into optimizing the sprites or simply "palettizing" them. They don't need to be in true-color, since originally they were in palette mode anyway.
- A note: PNG is not a palette.
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- doomedarchviledemon
- Topic Author
- Pain Elemental
- Posts: 251
I find it a bit strange that the pig just sits there doing nothing unless it first spots the player. It should roam from the start.
Yes, that was an oversight on my part. This has been fixed by removing the A_Look and having it go straight into its See state. Upon looking at my other submissions for population creatures I have also neglected to see this. I will be updating them in a patch later on with this fix.
The submission rules and templates have been updated , so you need to update the info and credits accordingly.
I did see this, or at least the title of the thread, and by the title I thought it was an update only for ZScript because of the way it is written. My mistake for assuming otherwise. I have updated the info and credits.
You might want to look into optimizing the sprites or simply "palettizing" them. They don't need to be in true-color, since originally they were in palette mode anyway.
Whoa! Ok, I must be an idiot because I didn't know that was a thing. Just looked up a tutorial online on how to do that. That saves so much space. Alright, adding that to the list of 'update my previous submissions' as well.
A note: PNG is not a palette.
Um... I guess then Existing/Global? That's what it says on the top of Slade3. I guess it doesn't matter now since that information is to be left out. :meh:
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- Blue Shadow
- Administrator
- Posts: 1129
Since the sprites are from Hexen, and as long as they haven't been modified (color-wise), then the palette should be "Hexen".doomedarchviledemon wrote: Um... I guess then Existing/Global? That's what it says on the top of Slade3.
That part of the rules is still in effect (see the template) .I guess it doesn't matter now since that information is to be left out. :meh:
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- doomedarchviledemon
- Topic Author
- Pain Elemental
- Posts: 251
Since the sprites are from Hexen, and as long as they haven't been modified (color-wise), then the palette should be "Hexen".
Ah, I see now. So then if I were to have modified the sprites color-wise then I would put Custom instead. Alright, thank you! I shall be sure to update my other uploads and submissions later on with this info.
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- Blue Shadow
- Administrator
- Posts: 1129
Edit: Just to note, optimizing sprites isn't a requirement; you do it if you want to.
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- doomedarchviledemon
- Topic Author
- Pain Elemental
- Posts: 251
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- Blue Shadow
- Administrator
- Posts: 1129
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