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[UPDATE] ZScriptification, A through E

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6 years 5 months ago - 6 years 5 months ago #11 by Blue Shadow
Replied by Blue Shadow on topic [Update]ZScriptification, A through E

Ghastly wrote: Regarding the negated pitch on the Archon and Avatar, that's because I swapped from A_CustomMissile to A_SpawnProjectile. A_CustomMissile's pitch parameter is negated from how it's handled in the rest of the engine, so they deprecated that and did A_SpawnProjectile instead.

Oh yeah that. I forgot about it.


About the Darkness Rift, could you put the old code back, preferably with changes you did in the new code ported back (if it's not too much to ask)? I've seen this monster used in a project whose author prefers to target old versions of GZDoom, versions which lack ZScript support.


CacoLich
  • In line 285, there's this code:
    Code:
    CALI FGGFE 2 A_FaceTarget();
    And this is its equivalent from the old code:
    Code:
    CALI F 2 A_FaceTarget CALI G 2 A_FaceTarget CALI G 2 A_FaceTarget CALI F 5 A_FaceTarget CALI E 5 A_FaceTarget
    In the old code, the last two states lasts for five tics each, while in the new code they last for two tics each.


CoreTentacles
  • Line 48:
    Code:
    TNT1 K 9 Bright
    The name of the state should be TEN1 according to the old code, not TNT1. This is also the case in line 112, except the state should be named TEN2 instead of TEN1.


DeathIncarnate
  • MeleeDamage is still there even though it's not needed anymore.
Last edit: 6 years 5 months ago by Blue Shadow.

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  • Ghastly
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6 years 5 months ago #12 by Ghastly
Replied by Ghastly on topic [Update]ZScriptification, A through E
Fixed and thrown on the first post. Can't believe I didn't notice Core Tentacles straight-up disappearing. Also threw old-but-updated Decorate in the Darkness Rift, though I left it spawning a cloud every 2 tics instead of 1 tic.

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6 years 5 months ago #13 by Blue Shadow
Replied by Blue Shadow on topic [Update]ZScriptification, A through E
Diabolist
  • The obituary message, which is used in more than one place, could do with fixing; the word "got" should be removed, I think.

That was the last, by the way.

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6 years 5 months ago #14 by Ghastly
Replied by Ghastly on topic [Update]ZScriptification, A through E
Fixed, and since that's the last one I re-uploaded the whole pack. Working on the next wave, which'll probably be F through N.

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6 years 5 months ago #15 by DresdensOnlooker
Replied by DresdensOnlooker on topic [Update]ZScriptification, A through E
Decorate support for all of these monsters wouldn't be gone, right?

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6 years 5 months ago #16 by Blue Shadow
Replied by Blue Shadow on topic [Update]ZScriptification, A through E
No. The DECORATE code is still there, in a lump which is called OLDCODE.

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6 years 4 weeks ago - 6 years 4 weeks ago #17 by Blue Shadow
Replied by Blue Shadow on topic [Update]ZScriptification, A through E
I've started working on uploading these to the repo. I'll be uploading them in chunks over the next four or five days. I've just finished with the first eight submissions.
Last edit: 6 years 4 weeks ago by Blue Shadow.

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6 years 3 weeks ago #18 by Blue Shadow
Replied by Blue Shadow on topic [Update]ZScriptification, A through E
Uploading is complete.

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