[UPDATE] ZScriptification, A through E
- Blue Shadow
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Oh yeah that. I forgot about it.Ghastly wrote: Regarding the negated pitch on the Archon and Avatar, that's because I swapped from A_CustomMissile to A_SpawnProjectile. A_CustomMissile's pitch parameter is negated from how it's handled in the rest of the engine, so they deprecated that and did A_SpawnProjectile instead.
About the Darkness Rift, could you put the old code back, preferably with changes you did in the new code ported back (if it's not too much to ask)? I've seen this monster used in a project whose author prefers to target old versions of GZDoom, versions which lack ZScript support.
CacoLich
- In line 285, there's this code:
Code:CALI FGGFE 2 A_FaceTarget();Code:CALI F 2 A_FaceTarget CALI G 2 A_FaceTarget CALI G 2 A_FaceTarget CALI F 5 A_FaceTarget CALI E 5 A_FaceTarget
CoreTentacles
- Line 48:
Code:TNT1 K 9 Bright
DeathIncarnate
- MeleeDamage is still there even though it's not needed anymore.
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- Ghastly
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- Blue Shadow
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- The obituary message, which is used in more than one place, could do with fixing; the word "got" should be removed, I think.
That was the last, by the way.
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- Ghastly
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- DresdensOnlooker
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- Blue Shadow
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- Blue Shadow
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- Posts: 1129
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- Blue Shadow
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- Posts: 1129
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