Demonic Props
- whirl
- Topic Author
- Wraith
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- Posts: 16
4 years 5 months ago #11
by whirl
Updated: https://mega.nz/file/QCgl1LSR#CsYJJjPSsD1-RWrKpH_Yd8x1YgA3c5I-3uiSr72hKpU
Replied by whirl on topic Demonic Props
Gothic wrote: Remove the MAPINFO with the Doomednums, let the users define them themselves. Also in the GLDEFS, replace BlackCandle12 with BlackCandle2. With that done it should be ready to go.
Updated: https://mega.nz/file/QCgl1LSR#CsYJJjPSsD1-RWrKpH_Yd8x1YgA3c5I-3uiSr72hKpU
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- Gothic
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4 years 5 months ago - 4 years 5 months ago #12
by Gothic
Replied by Gothic on topic Demonic Props
Added.
However, an advise for future submissions: Please check that the "Summon" list has the correct actors. I had to edit the INFO manually, but other uploaders may not notice the incorrect actors, so please be aware.
However, an advise for future submissions: Please check that the "Summon" list has the correct actors. I had to edit the INFO manually, but other uploaders may not notice the incorrect actors, so please be aware.
Last edit: 4 years 5 months ago by Gothic.
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- JohnCook1994
- Visitor
4 years 5 months ago #13
by JohnCook1994
Replied by JohnCook1994 on topic Demonic Props
Good job!
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