Marauder
- The Nate
- Topic Author
- Zombieman
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- Posts: 1
5 years 5 months ago #1
by The Nate
Marauder was created by The Nate
Name: Marauder
Difficulty: Medium
Connections: None
Summon: Marauder
Melee: Yes
Distance: Hitscan
Type: Demon
Brightmaps: No
Added States: No
ACS: No
Credits:
ZScript: The Nate with some help from Skelegant
Sounds: Heretic, Doom 64
Sprites: The Nate
Idea Base: Marauder from Doom Eternal
Description: You thought demons only worshipped weapons, did you? Think again, because this bad boy will chop you to bits with his Argent axe! If that didn't do the job, his sawed-off will! Good thing he's not very tough.
Marauder
Difficulty: Medium
Connections: None
Summon: Marauder
Melee: Yes
Distance: Hitscan
Type: Demon
Brightmaps: No
Added States: No
ACS: No
Credits:
ZScript: The Nate with some help from Skelegant
Sounds: Heretic, Doom 64
Sprites: The Nate
Idea Base: Marauder from Doom Eternal
Description: You thought demons only worshipped weapons, did you? Think again, because this bad boy will chop you to bits with his Argent axe! If that didn't do the job, his sawed-off will! Good thing he's not very tough.
Marauder
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- Gothic
- Moderator
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- Posts: 1259
4 years 5 months ago #2
by Gothic
Replied by Gothic on topic Marauder
- The melee sound is weird, why does it play the claw sound after melee?
- I think the hitscan attack should be weakened just a little.
- As for the melee attack, maybe it should leap towards you.
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- gman829
- Dark Imp
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- Posts: 11
3 years 6 months ago #3
by gman829
Replied by gman829 on topic Marauder
Agreed. I would highly suggest you copy some of the sound effect from Doom Eternal, and maybe borrow some of its behavior, like his indestructible shield, the ability to dash, the ability to summon evil spirit wolves, and his eyes flashing green with the sound cue for when he's open to attack.
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