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Enemy Dolls Update

  • EndHack
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5 years 2 months ago #1 by EndHack
Enemy Dolls Update was created by EndHack
I made some more dolls and added credits that I just realized today I had left out

Name: Enemy Dolls
Connection: No
Palette: Doom
Summon: ImpDoll, ZombieManDoll, ShotGunGuyDoll, ZSpecGuyDoll, ChaingunGuyDoll, DevilDoll
Ambient Sound: No
De-/Activatable: No
Destroyable: No
Special Effects: No

Submitted: Endhack
Decorate: JoeyTD, edited by EndHack
DoomDollUsedAsBase: JoeyTD
ZSpecGuySprites: Mark Quinn, Vegeta, Xim, Ghastly_dragon, MagicWazard
DevilSprites: Eriance
VanillaEnemySprites: Id software
SpriteEdit: EndHack

Description: enemies in doll form



https://drive.google.com/file/d/1P6fYPlSA02cWG-7wy7oQ_UVkCN8j56Xf/view?usp=sharing

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  • Blue Shadow
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5 years 1 month ago - 5 years 1 month ago #2 by Blue Shadow
Replied by Blue Shadow on topic Enemy Dolls Update
The new dolls (chaingunguy and devil) show up invisible in the game.

And while you're at it, please base your update on the file that is already on the repository.
Last edit: 5 years 1 month ago by Blue Shadow.

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  • EndHack
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5 years 1 month ago #3 by EndHack
Replied by EndHack on topic Enemy Dolls Update
im not sure what you mean by based on the previous version it has all the stuff from the last version in it but did I fixed them not showing up in game I assumed it would work because I basically copied the code from the previous actors and changed names I will test stuff properly if and when I make anything else
https://drive.google.com/file/d/1Rey9JqcEG112Iv1-ABn1ds1paPxdDVZz/view?usp=sharing

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  • Blue Shadow
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5 years 1 month ago #4 by Blue Shadow
Replied by Blue Shadow on topic Enemy Dolls Update
Approved and added.

EndHack wrote: im not sure what you mean by based on the previous version it has all the stuff from the last version in it...

I had to edit the INFO and CREDITS lumps to confirm to the submission template , which is something 98% of the time I need to do before I add any submission to the repository, since people tend not to follow it.

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