Recharge Items
5 years 2 months ago - 5 years 2 months ago #1
by Cyantusk
Recharge Items was created by Cyantusk
Information:
Name: Recharge Items
Type: Custom Regeneration
Palette: Various
Summon: HealthRechargeSphere, ArmorRechargeSphere, HealthAndArmorRechargeSphere, RechargeStimpack, RechargeMedikit, RechargeMediPatch, RechargeMediPack, RechargeSurgicalPack, RechargeEmergencyHealthRestore
Use type: Inventory (hidden for "RechargeEmergencyHealthRestore"), Instant (for the rest)
Duration: variable, depending of the taken item's effect
Brightmaps: No
Actor Modification: No
ACS: Yes
Credits:
Code: Cyantusk (both Decorate and ACS)
GLDefs: none
Sounds: id Software, Rogue Entertainment, Banjo Software
Sprites: id Software, Rogue Entertainment, Banjo Software
Sprite Edit: Cyantusk
Idea Base: New idea from scratch
Description:
Once picked up, the Recharge Item regens up to a certain amount of Health or Armor, periodically. These items can go beyond the conventional Health or Armor limits, up to 250 each. Their effects also persist after map change. They are listed below:
- HealthRechargeSphere: regens health, up to 100 points
- ArmorRechargeSphere: regens armor, up to 100 points
- HealthAndArmorRechargeSphere: regens health and armor, up to 200 points
- RechargeMedikit: regens health, up to 25 points
- RechargeStimpack: regens health, up to 10 points
- RechargeMediPatch: regens health, up to 15 points
- RechargeMediPack: regens health, up to 50 points
- RechargeSurgicalPack: regens health, up to 75 points
- RechargeEmergencyHealthRestore: regens health fast, when the player reaches less than 50 HP, up to 100 HP
Sprite:
Download Link:
https://gitlab.com/WilliamWeberBerrutti/recharge-items/-/archive/1.1/recharge-items-1.1.zip
All feedback is welcome!
Name: Recharge Items
Type: Custom Regeneration
Palette: Various
Summon: HealthRechargeSphere, ArmorRechargeSphere, HealthAndArmorRechargeSphere, RechargeStimpack, RechargeMedikit, RechargeMediPatch, RechargeMediPack, RechargeSurgicalPack, RechargeEmergencyHealthRestore
Use type: Inventory (hidden for "RechargeEmergencyHealthRestore"), Instant (for the rest)
Duration: variable, depending of the taken item's effect
Brightmaps: No
Actor Modification: No
ACS: Yes
Credits:
Code: Cyantusk (both Decorate and ACS)
GLDefs: none
Sounds: id Software, Rogue Entertainment, Banjo Software
Sprites: id Software, Rogue Entertainment, Banjo Software
Sprite Edit: Cyantusk
Idea Base: New idea from scratch
Description:
Once picked up, the Recharge Item regens up to a certain amount of Health or Armor, periodically. These items can go beyond the conventional Health or Armor limits, up to 250 each. Their effects also persist after map change. They are listed below:
- HealthRechargeSphere: regens health, up to 100 points
- ArmorRechargeSphere: regens armor, up to 100 points
- HealthAndArmorRechargeSphere: regens health and armor, up to 200 points
- RechargeMedikit: regens health, up to 25 points
- RechargeStimpack: regens health, up to 10 points
- RechargeMediPatch: regens health, up to 15 points
- RechargeMediPack: regens health, up to 50 points
- RechargeSurgicalPack: regens health, up to 75 points
- RechargeEmergencyHealthRestore: regens health fast, when the player reaches less than 50 HP, up to 100 HP
Sprite:
Download Link:
https://gitlab.com/WilliamWeberBerrutti/recharge-items/-/archive/1.1/recharge-items-1.1.zip
All feedback is welcome!
Last edit: 5 years 2 months ago by Cyantusk. Reason: Changed Download Link
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- Blue Shadow
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5 years 2 months ago #2
by Blue Shadow
Replied by Blue Shadow on topic Recharge Items
Seems good.
One thing though, concerning the ACS source file: note that the name given to the library is limited to 8 characters in length. This means your library's name is actually "Recharge", not "RechargeItems.acs". I suggest you keep the name length within that limit, even if the result may end up being the same.
One thing though, concerning the ACS source file: note that the name given to the library is limited to 8 characters in length. This means your library's name is actually "Recharge", not "RechargeItems.acs". I suggest you keep the name length within that limit, even if the result may end up being the same.
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5 years 2 months ago #3
by Cyantusk
Replied by Cyantusk on topic Recharge Items
Oops, seems I forgot to rename the ACS library in the .acs source! Will do it ASAP.
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5 years 2 months ago #4
by Cyantusk
Replied by Cyantusk on topic Recharge Items
Ok, I've updated the post with the new link.
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- Blue Shadow
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5 years 1 month ago #5
by Blue Shadow
Replied by Blue Shadow on topic Recharge Items
I'll wait a couple more days for any feedback. If there's none, I'll approve and add it.
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- Blue Shadow
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5 years 1 month ago #6
by Blue Shadow
Replied by Blue Shadow on topic Recharge Items
Okay, then. Approved.
Though I'm unable to add it or anything else to the repository right now, due to an issue I'm having with the site's backend.
Though I'm unable to add it or anything else to the repository right now, due to an issue I'm having with the site's backend.
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- Blue Shadow
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5 years 1 month ago #7
by Blue Shadow
Replied by Blue Shadow on topic Recharge Items
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