Score Treasury
5 years 2 months ago - 5 years 1 month ago #1
by Cyantusk
Score Treasury was created by Cyantusk
Information:
Name: ScoreTreasury
Type: Score
Palette: Various
Summon: SmallMineral, BigMineral, EclipseMineralSpawner
Use type: Instant
Duration: Instant
Brightmaps: No
Actor Modification: No
ACS: No
Credits:
Code: Cyantusk
GLDefs: none
Sounds: Eclipse Software (ripped by Magma MK-II)
Sprites: Eclipse Software (ripped by Magma MK-II)
Sprite Edit: Cyantusk
Idea Base: New idea from scratch
Description:
These are the jewels from Tyrian, which give points, according to their type, which are as follows:
- SmallMineral: +20 points
- BigMineral: +50 points
In the file it's also coded a Treasury Spawner which spawns various jewels, just to show off their beauty! You can use it when destroying or opening an object, like a chest, for instance. Its called "EclipseMineralSpawner".
Sprite:
Download Link:
https://gitlab.com/WilliamWeberBerrutti/score-treasury/-/archive/1.1/score-treasury-1.1.zip
All feedback is welcome!
Name: ScoreTreasury
Type: Score
Palette: Various
Summon: SmallMineral, BigMineral, EclipseMineralSpawner
Use type: Instant
Duration: Instant
Brightmaps: No
Actor Modification: No
ACS: No
Credits:
Code: Cyantusk
GLDefs: none
Sounds: Eclipse Software (ripped by Magma MK-II)
Sprites: Eclipse Software (ripped by Magma MK-II)
Sprite Edit: Cyantusk
Idea Base: New idea from scratch
Description:
These are the jewels from Tyrian, which give points, according to their type, which are as follows:
- SmallMineral: +20 points
- BigMineral: +50 points
In the file it's also coded a Treasury Spawner which spawns various jewels, just to show off their beauty! You can use it when destroying or opening an object, like a chest, for instance. Its called "EclipseMineralSpawner".
Sprite:
Download Link:
https://gitlab.com/WilliamWeberBerrutti/score-treasury/-/archive/1.1/score-treasury-1.1.zip
All feedback is welcome!
Last edit: 5 years 1 month ago by Cyantusk. Reason: Updated text and changed Download Link
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- Blue Shadow
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5 years 1 month ago #2
by Blue Shadow
Apart from that, I have no other complaints.
Replied by Blue Shadow on topic Score Treasury
- Whether the items should be affected by gravity or not should be left to the modder to decide, not the player. So I suggest that you remove the console variable entirely, and choose yourself between gravity or no gravity.
- I find the pickup sound to be a little loud. Its volume could do with being lowered a little bit.
Apart from that, I have no other complaints.
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5 years 1 month ago - 5 years 1 month ago #3
by Cyantusk
Replied by Cyantusk on topic Score Treasury
1) Oh of course! I think I forgot to consider multiplayer games while implementing it! I'll remove the cvar then. Maybe I should let they have gravity, to make it compatible with as most maps as possible (since vanilla Doom doesn't have jumping or rjumping).
2) Ok, that should be easy to do.
I'll do the changes ASAP.
2) Ok, that should be easy to do.
I'll do the changes ASAP.
Last edit: 5 years 1 month ago by Cyantusk.
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- Blue Shadow
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5 years 1 month ago #4
by Blue Shadow
Replied by Blue Shadow on topic Score Treasury
It wouldn't cause problems in mulitplayer games as far as I know. The console variable is a server console variable, not a user one. My concern, as stated, is that whether to make the items subject to gravity or not is something the modder should decide depending on what they're going for in terms of gameplay.Cyantusk wrote: Oh of course! I think I forgot to consider multiplayer games while implementing it!
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5 years 1 month ago #5
by Cyantusk
Replied by Cyantusk on topic Score Treasury
Got ya!
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5 years 1 month ago #6
by Cyantusk
Replied by Cyantusk on topic Score Treasury
Finally updated the file and the post! The new link is added.
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- Blue Shadow
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5 years 1 month ago #7
by Blue Shadow
Replied by Blue Shadow on topic Score Treasury
Approved.
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- Blue Shadow
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5 years 1 month ago #8
by Blue Shadow
Replied by Blue Shadow on topic Score Treasury
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