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Sparta Kick

  • Redxone
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10 years 3 weeks ago #1 by Redxone
Sparta Kick was created by Redxone
nformation:

Name: Sparta Kick
Class: 5
Type: Hitscan
Palette: Doom
Summon: Press The Assigned Key


Credits:
Submitted: Redxone
Decorate: Redxone
Sounds: Youtube
Sprites: BrutalDoom kick animation
Idea Base: Spartan Kick

Sprite:
Warning: Spoiler!


Download:

File Attachment:

File Name: SpartaKick.zip
File Size:104 KB
Attachments:

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  • Salahmander
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10 years 3 weeks ago #2 by Salahmander
Replied by Salahmander on topic Sparta Kick
YouTube is not specific enough for crediting.

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  • Blue Shadow
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10 years 3 weeks ago #3 by Blue Shadow
Replied by Blue Shadow on topic Sparta Kick
The idea isn't bad. However, it'd be better, I feel, if the sprites' colors matched that of Doomguy's uniform. The kick doesn't make any sound, not even when it connects with a wall or a target, and it dishes out a lot of damage for being just a kick (between 100 to 800 points!). The weapon you have out when the kick is performed isn't switched back to after the kick if there are other weapons in your inventory with a higher selection priority than said weapon. For instance, you have a plasma rifle and a chaingun, and you're using the chaingun when you did the kick, you'll switch to the plasma rifle, instead, after the kick is performed.

ZDoom reports this script warning on load:
Code:
Script warning, "SpartaKick.zip:melee.wad:DECORATE" line 23: Unknown class name '0'

The "class name" referred to here is the puff name that you passed to A_CustomPunch. ZDoom can't find a puff with that name ("0"), hence the warning. You might want to use "BulletPuff", here instead, since you don't have a custom puff included, anyway.

I'd suggest leaving the sound and ACS library out. There is no reason to keep them in if they aren't used.

A reminder, sounds should either be in FLAC or OGG formats, not MP3.

Regarding the credits, saying that the sprites and the unused sound came from Brutal Doom and YouTube (respectively) doesn't tell us who made them, sadly.

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  • Redxone
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10 years 3 weeks ago - 10 years 3 weeks ago #4 by Redxone
Replied by Redxone on topic Sparta Kick

Blue Shadow wrote: The idea isn't bad. However, it'd be better, I feel, if the sprites' colors matched that of Doomguy's uniform. The kick doesn't make any sound, not even when it connects with a wall or a target, and it dishes out a lot of damage for being just a kick (between 100 to 800 points!). The weapon you have out when the kick is performed isn't switched back to after the kick if there are other weapons in your inventory with a higher selection priority than said weapon. For instance, you have a plasma rifle and a chaingun, and you're using the chaingun when you did the kick, you'll switch to the plasma rifle, instead, after the kick is performed.

ZDoom reports this script warning on load:

Code:
Script warning, "SpartaKick.zip:melee.wad:DECORATE" line 23: Unknown class name '0'

The "class name" referred to here is the puff name that you passed to A_CustomPunch. ZDoom can't find a puff with that name ("0"), hence the warning. You might want to use "BulletPuff", here instead, since you don't have a custom puff included, anyway.

I'd suggest leaving the sound and ACS library out. There is no reason to keep them in if they aren't used.

A reminder, sounds should either be in FLAC or OGG formats, not MP3.

Regarding the credits, saying that the sprites and the unused sound came from Brutal Doom and YouTube (respectively) doesn't tell us who made them, sadly.


wow alot to take in,

i also need sounds so i someone has any i can easily emplement them
for the sprites i will look in brutal zooms credits lump so i can see who made them
damage; its a sparta kick its supposed to be really powerfull

well seems like the only way to fix the switching bug is to manualy add a funcion for it to EACH weapon

P.S what do you think about manual reload?

so i have moved the kick to the Lewisk3 Ammunition and manualy put the code in my assault rifle and, works like a charm :)
only downside is it doesnt work the way i wanted it to i wanted it to work with ALL weapons and no limitatios oh well :(
Last edit: 10 years 3 weeks ago by Redxone.

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  • Infirnex
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10 years 3 weeks ago #5 by Infirnex
Replied by Infirnex on topic Sparta Kick

Redxone wrote: damage; its a sparta kick its supposed to be really powerfull


Horrible logic. Lower the damage. It's never going to be submitted if it's a joke weapon, which it currently is in this state.
Yes, it's a joke weapon. An infinite ammo, extremely high damage weapon is a joke weapon.

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  • wildweasel
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10 years 3 weeks ago #6 by wildweasel
Replied by wildweasel on topic Sparta Kick
I assume from the fact that you're calling it a "sparta kick" that you're trying to refer to the movie, 300. That movie is now seven years old. The jokes about King Leonidas kicking the Persian messenger down a hole are slightly older, thanks to that scene appearing in the trailers.

I really, honestly don't think that a weapon like this has any place in Realm667's armory, considering there are already full-featured mods that feature much, much better implementations of the same joke.

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  • NeuralStunner
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10 years 3 weeks ago #7 by NeuralStunner
Replied by NeuralStunner on topic Sparta Kick

Infirnex wrote: Yes, it's a joke weapon.

And we really don't need to open that door.

If you want to make a reasonable kicking weapon, that's fine. But I'm not OK with this as it is.

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  • Blue Shadow
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10 years 3 weeks ago #8 by Blue Shadow
Replied by Blue Shadow on topic Sparta Kick
So there was some sort of a joke behind this?

*Sigh*...

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  • IronClaw
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10 years 3 weeks ago - 2 years 1 month ago #9 by IronClaw
Replied by IronClaw on topic Sparta Kick
Already been done.

Spartan Kick by Captain Toenail

(author unknown)
Last edit: 2 years 1 month ago by Tormentor667.

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  • NeuralStunner
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10 years 3 weeks ago #10 by NeuralStunner
Replied by NeuralStunner on topic Sparta Kick

IronClaw wrote: Already been done.

Just as an aside, I get really sick of hearing this. Everything has "been done" in one way or another.

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