Sparta Kick
- Redxone
- Topic Author
- Visitor
Name: Sparta Kick
Class: 5
Type: Hitscan
Palette: Doom
Summon: Press The Assigned Key
Credits:
Submitted: Redxone
Decorate: Redxone
Sounds: Youtube
Sprites: BrutalDoom kick animation
Idea Base: Spartan Kick
Sprite:
Download:
Please Log in or Create an account to join the conversation.
- Salahmander
- Cacodemon
- Posts: 114
Please Log in or Create an account to join the conversation.
- Blue Shadow
- Administrator
- Posts: 1129
ZDoom reports this script warning on load:
The "class name" referred to here is the puff name that you passed to A_CustomPunch. ZDoom can't find a puff with that name ("0"), hence the warning. You might want to use "BulletPuff", here instead, since you don't have a custom puff included, anyway.
I'd suggest leaving the sound and ACS library out. There is no reason to keep them in if they aren't used.
A reminder, sounds should either be in FLAC or OGG formats, not MP3.
Regarding the credits, saying that the sprites and the unused sound came from Brutal Doom and YouTube (respectively) doesn't tell us who made them, sadly.
Please Log in or Create an account to join the conversation.
- Redxone
- Topic Author
- Visitor
Blue Shadow wrote: The idea isn't bad. However, it'd be better, I feel, if the sprites' colors matched that of Doomguy's uniform. The kick doesn't make any sound, not even when it connects with a wall or a target, and it dishes out a lot of damage for being just a kick (between 100 to 800 points!). The weapon you have out when the kick is performed isn't switched back to after the kick if there are other weapons in your inventory with a higher selection priority than said weapon. For instance, you have a plasma rifle and a chaingun, and you're using the chaingun when you did the kick, you'll switch to the plasma rifle, instead, after the kick is performed.
ZDoom reports this script warning on load:
Code:Script warning, "SpartaKick.zip:melee.wad:DECORATE" line 23: Unknown class name '0'
The "class name" referred to here is the puff name that you passed to A_CustomPunch. ZDoom can't find a puff with that name ("0"), hence the warning. You might want to use "BulletPuff", here instead, since you don't have a custom puff included, anyway.
I'd suggest leaving the sound and ACS library out. There is no reason to keep them in if they aren't used.
A reminder, sounds should either be in FLAC or OGG formats, not MP3.
Regarding the credits, saying that the sprites and the unused sound came from Brutal Doom and YouTube (respectively) doesn't tell us who made them, sadly.
wow alot to take in,
i also need sounds so i someone has any i can easily emplement them
for the sprites i will look in brutal zooms credits lump so i can see who made them
damage; its a sparta kick its supposed to be really powerfull
well seems like the only way to fix the switching bug is to manualy add a funcion for it to EACH weapon
P.S what do you think about manual reload?
so i have moved the kick to the Lewisk3 Ammunition and manualy put the code in my assault rifle and, works like a charm
only downside is it doesnt work the way i wanted it to i wanted it to work with ALL weapons and no limitatios oh well
Please Log in or Create an account to join the conversation.
- Infirnex
- Demon
- Posts: 49
Redxone wrote: damage; its a sparta kick its supposed to be really powerfull
Horrible logic. Lower the damage. It's never going to be submitted if it's a joke weapon, which it currently is in this state.
Yes, it's a joke weapon. An infinite ammo, extremely high damage weapon is a joke weapon.
Please Log in or Create an account to join the conversation.
- wildweasel
- Dark Imp
- Posts: 11
I really, honestly don't think that a weapon like this has any place in Realm667's armory, considering there are already full-featured mods that feature much, much better implementations of the same joke.
Please Log in or Create an account to join the conversation.
- NeuralStunner
- Administrator
- Posts: 110
And we really don't need to open that door.Infirnex wrote: Yes, it's a joke weapon.
If you want to make a reasonable kicking weapon, that's fine. But I'm not OK with this as it is.
Please Log in or Create an account to join the conversation.
- Blue Shadow
- Administrator
- Posts: 1129
*Sigh*...
Please Log in or Create an account to join the conversation.
- IronClaw
- Imp
- Posts: 5
Please Log in or Create an account to join the conversation.
- NeuralStunner
- Administrator
- Posts: 110
Just as an aside, I get really sick of hearing this. Everything has "been done" in one way or another.IronClaw wrote: Already been done.
Please Log in or Create an account to join the conversation.