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[SUBMISSION] Combat Shotgun

  • Cabo Fiambre
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5 years 1 week ago - 4 years 10 months ago #1 by Cabo Fiambre
[SUBMISSION] Combat Shotgun was created by Cabo Fiambre
Information:
Name: Combat Shotgun
Class: 3
Type: Hitscan
Palette: Custom
Summon: CombatShotgun
Ammo Type: Shell
Altfire: None
Powered Mode: None
Brightmaps: None
Actor modification: None
ACS: None

Credits:
Code: Cabo Fiambre
GLDefs: None
Sounds: Valve Software, ID Software
Sprites: 3D Realms, Xim, TheDarkArchon, Sgt.Shivers, Captain J, Skelegant
Sprite Edit: Xim, TheDarkArchon, Sgt.Shivers, Captain J, Skelegant, Cabo Fiambre
Idea Base: Final Doomer's TNT shotgun, Realm667's SPAS-12

Description:
A slightly better version of the shotgun. Fires faster and does more damage but the number of pellets is reduced and tend to disperse more, wich makes it innacurate at times.

Sprite:



Download Link:

File Attachment:

File Name: Combat Shotgun.zip
File Size:39 KB
Last edit: 4 years 10 months ago by Cabo Fiambre.

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  • Cabo Fiambre
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4 years 10 months ago - 4 years 10 months ago #2 by Cabo Fiambre
Replied by Cabo Fiambre on topic [SUBMISSION] Combat Shotgun
UPDATE: Changed the muzzle flash of the weapon. Did some research but didn't found the original author, if someone knows the author of those muzzle flashes please tell me so i can add it to the credits ASAP.
Last edit: 4 years 10 months ago by Cabo Fiambre.

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  • BadMojo
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4 years 10 months ago #3 by BadMojo
Replied by BadMojo on topic [SUBMISSION] Combat Shotgun
Gonna have to be brutally honest, not speaking for the admins but Im fair sure they would agree here:

Its too overpowered, with the same firing speed as the standard shotgun but with more damage and a slightly modified spread, its more powerful than the double barrel as far as I can tell, and could really do with something more innovative than a few simple changes to the doom shotgun.

The sprites have already been used, dunno about the idle sprite, looks familiar but the rest.. check the SPAS-12 in the repository for instance.... (edit: oh just saw that in the credits.. but still)

Lastly, another shotgun? really?... I don't mean to discourage at all, or be a hypocrite considering Ive had a crack at creating a shotgun myself and having it approved on here aswell... But there are dozens of "boomsticks" on here as it is... but again, Im not speaking for any admin, this is just my opinion, you may find it hard to get it approved as it stands.

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  • XLightningStormL
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4 years 8 months ago #4 by XLightningStormL
Replied by XLightningStormL on topic [SUBMISSION] Combat Shotgun
I good example for balance would be that it trades off accuracy for spam firing (say double the spread in a X + Y pattern rather than being a horizontal, 11.2 x 11.2 would be fair) so it's sort of a close-range room clearer than a multipurpose overpowered workhorse.

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  • Gothic
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4 years 5 months ago #5 by Gothic
Replied by Gothic on topic [SUBMISSION] Combat Shotgun
Sorry to say this but, while it is well coded, this same shotgun is already present in the Armory as the SPAS-12 and the Pump-Action Shotgun , and it is even similar to the later in terms of behavior. The only difference it has with the others is the centered sprite, but I don't think that would be enough to be included.

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  • JohnCook1994
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4 years 5 months ago #6 by JohnCook1994
Replied by JohnCook1994 on topic [SUBMISSION] Combat Shotgun
We already have enough shotguns in the Repository.

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  • Blue Shadow
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4 years 5 months ago #7 by Blue Shadow
Replied by Blue Shadow on topic [SUBMISSION] Combat Shotgun
Closing.

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