[Submission] Inquisitron
- Yuzoo
- Topic Author
- Dark Imp
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- Posts: 8
4 years 10 months ago #1
by Yuzoo
[Submission] Inquisitron was created by Yuzoo
Name: Inquisitron
Difficulty: Medium/Hard
Connection: Arachnotron
Summon: Inquisitron
Melee: No
Distance: Projectile
Type: Demon, Mechanical
Brightmaps: No
Actor modification: No
ACS: No
Code: Yuzoo
Sprites: Yuzoo
Sounds: Doom
Idea Base: A new arachnotron variant.
Forces of hell needed to improve what they had to become stronger.
And they did.
The Inquisitron is an enhanced version of the Arachnotron, in every aspects.
It features twice more health, twice more aggression, and twice more firepower
(as well as twice more eyes).
Upgraded with a deadlier plasma canon, the plasma balls it shoots are a little
bit weaker, but way faster and can be fired faster as well.
You will have the usual rapid fire mode, which is faster than an arachnotron's
fire speed, but you will also have the burst mode, which shoots slower, but
sends multiple plasma balls at once.
Added to this already well choosen arsenal, the Inquisitron is equipped with a
Enhanced Plasma BFG incorporated. It will occasionally shoot deadly pink BFG balls,
which are fast, and pack a real punch. Once it explodes, it will spray everything
around with raw plasma, so be careful.
Download: http://www.m*diafire.com/file/7f9u0a0s8556pty/Inquisitron.wad/file
Difficulty: Medium/Hard
Connection: Arachnotron
Summon: Inquisitron
Melee: No
Distance: Projectile
Type: Demon, Mechanical
Brightmaps: No
Actor modification: No
ACS: No
Code: Yuzoo
Sprites: Yuzoo
Sounds: Doom
Idea Base: A new arachnotron variant.
Forces of hell needed to improve what they had to become stronger.
And they did.
The Inquisitron is an enhanced version of the Arachnotron, in every aspects.
It features twice more health, twice more aggression, and twice more firepower
(as well as twice more eyes).
Upgraded with a deadlier plasma canon, the plasma balls it shoots are a little
bit weaker, but way faster and can be fired faster as well.
You will have the usual rapid fire mode, which is faster than an arachnotron's
fire speed, but you will also have the burst mode, which shoots slower, but
sends multiple plasma balls at once.
Added to this already well choosen arsenal, the Inquisitron is equipped with a
Enhanced Plasma BFG incorporated. It will occasionally shoot deadly pink BFG balls,
which are fast, and pack a real punch. Once it explodes, it will spray everything
around with raw plasma, so be careful.
Download: http://www.m*diafire.com/file/7f9u0a0s8556pty/Inquisitron.wad/file
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- JohnCook1994
- Visitor
4 years 6 months ago #2
by JohnCook1994
Replied by JohnCook1994 on topic [Submission] Inquisitron
The Inquisitron works perfectly solid. The coding on Slade 3 is smooth, the GLDEFS (which I'm not the best at) makes it realistic. I like the custom sounds you placed on him. I think you did him very well! Tested him on GZDOOM and he's surely a pain to kill. Great job!!!
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4 years 6 months ago #3
by Tormentor667
Replied by Tormentor667 on topic [Submission] Inquisitron
I only wonder from a visual point of view: Why is the brain purple?
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- JohnCook1994
- Visitor
4 years 6 months ago #4
by JohnCook1994
Replied by JohnCook1994 on topic [Submission] Inquisitron
Maybe the brain itself was infused with the purple energy cells...... I kinda thought about him with his purple BFG/Plasma attacks.
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4 years 6 months ago #5
by Tormentor667
Replied by Tormentor667 on topic [Submission] Inquisitron
It's always a question of consistency in the Doom universe. Energy is green or blue, not pink. think the purple tint isn't feeling right.
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- Gothic
- Moderator
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4 years 6 months ago #6
by Gothic
Yet there are the Fusion Arachno (pink), the Rail Arachnotron (red), the Repeater Zombie (yellow), the Sonic Railgun Zombie (red and orange), and probably more. It's not the consistency, it's just that the recolor is not as appealing as other examples, such as the Volacubi recolors, or the previously mentioned Arachnotron varians. The purple-ish pink stands out from the rest of the sprite.
Maybe edit a little more its lower half? Here's a quick edit I did to one frame:
Maybe you can do something different that appeals you more.
Also about the stereo sounds, unless they play on full volume like a BOSS monster awakening, I think they're unnecesary extra weight, I suggest you converting them to mono.
One bug I found is that there are sprites with missing pixels:
NINQC1F1, NINQG3G7, NINQH1, NINQH3H7, NINQH5, NINQI8 and NINQK0 suffer from this.
Replied by Gothic on topic [Submission] Inquisitron
Tormentor667 wrote: It's always a question of consistency in the Doom universe. Energy is green or blue, not pink. think the purple tint isn't feeling right.
Yet there are the Fusion Arachno (pink), the Rail Arachnotron (red), the Repeater Zombie (yellow), the Sonic Railgun Zombie (red and orange), and probably more. It's not the consistency, it's just that the recolor is not as appealing as other examples, such as the Volacubi recolors, or the previously mentioned Arachnotron varians. The purple-ish pink stands out from the rest of the sprite.
Maybe edit a little more its lower half? Here's a quick edit I did to one frame:
Maybe you can do something different that appeals you more.
Also about the stereo sounds, unless they play on full volume like a BOSS monster awakening, I think they're unnecesary extra weight, I suggest you converting them to mono.
One bug I found is that there are sprites with missing pixels:
NINQC1F1, NINQG3G7, NINQH1, NINQH3H7, NINQH5, NINQI8 and NINQK0 suffer from this.
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- JohnCook1994
- Visitor
4 years 6 months ago #7
by JohnCook1994
Replied by JohnCook1994 on topic [Submission] Inquisitron
I agree with Gothic
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4 years 6 months ago #8
by Tormentor667
Replied by Tormentor667 on topic [Submission] Inquisitron
Yes, that's a good point indeed Gothic
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