Fists of Fury
- Gothic
- Topic Author
- Moderator
Less
More
- Posts: 1259
4 years 3 months ago - 4 years 3 months ago #1
by Gothic
Fists of Fury was created by Gothic
Name: Fists of Fury
Class: 1
Type: Melee
Palette: Doom
Summon: FistsOfFury
Ammo Type: None
Altfire: No
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No
Code: Gothic
Sounds: id Software (Doom 3 & D3 alpha), 3DRealms (Shadow Warrior)
Sprites: 3DRealms (Shadow Warrior & SW prototype), id Software (Doom)
Sprite Edit: Gothic
Idea Base: Fists from Shadow Warrior
How's that for kung-fu fighting you chicken shit?!
Download
Class: 1
Type: Melee
Palette: Doom
Summon: FistsOfFury
Ammo Type: None
Altfire: No
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No
Code: Gothic
Sounds: id Software (Doom 3 & D3 alpha), 3DRealms (Shadow Warrior)
Sprites: 3DRealms (Shadow Warrior & SW prototype), id Software (Doom)
Sprite Edit: Gothic
Idea Base: Fists from Shadow Warrior
How's that for kung-fu fighting you chicken shit?!
Download
Last edit: 4 years 3 months ago by Gothic. Reason: Update
Please Log in or Create an account to join the conversation.
- Gothic
- Topic Author
- Moderator
Less
More
- Posts: 1259
4 years 3 months ago #2
by Gothic
Replied by Gothic on topic Fists of Fury
Update:
- Changed the pickup sprite, and added a new pickup sound.
- Now your attacks are slightly more powerful.
Please Log in or Create an account to join the conversation.
- KILLA DIO
- Lost Soul
Less
More
- Posts: 93
4 years 3 months ago #3
by KILLA DIO
Replied by KILLA DIO on topic Fists of Fury
my only recommendation is to add a tag and maybe some kung-fu sounds (though that's fully up to personal preference), otherwise a phenomenal weapon
Please Log in or Create an account to join the conversation.
- Blue Shadow
- Administrator
Less
More
- Posts: 1129
4 years 3 months ago #4
by Blue Shadow
Replied by Blue Shadow on topic Fists of Fury
It's a nice upgrade to the knuckles, even though it looks a bit silly (not meant in a bad way) how fast the player's punches are.
A couple of things:
A couple of things:
- The weapon could do with a tag , so that you see its actual name as opposed to its class name when you switch weapons (as long as you have the option to display tags enabled, of course, which I do).
- A_Jump'ing using offsets should generally not be used anymore. Use state labels instead.
Please Log in or Create an account to join the conversation.
- Gothic
- Topic Author
- Moderator
Less
More
- Posts: 1259
4 years 3 months ago #5
by Gothic
Done. The link is the same in the OP.
I honestly don't like to have too many labelled states, but I get that it would be easier for modders to understand how the whole thing works and modify it to fit their projects.
Replied by Gothic on topic Fists of Fury
Blue Shadow wrote:
- The weapon could do with a tag , so that you see its actual name as opposed to its class name when you switch weapons (as long as you have the option to display tags enabled, of course, which I do).
- A_Jump'ing using offsets should generally not be used anymore. Use state labels instead.
Done. The link is the same in the OP.
I honestly don't like to have too many labelled states, but I get that it would be easier for modders to understand how the whole thing works and modify it to fit their projects.
Please Log in or Create an account to join the conversation.
- Blue Shadow
- Administrator
Less
More
- Posts: 1129
4 years 3 months ago - 4 years 3 months ago #6
by Blue Shadow
Replied by Blue Shadow on topic Fists of Fury
Last edit: 4 years 3 months ago by Blue Shadow.
Please Log in or Create an account to join the conversation.