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Fists of Fury

  • Gothic
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4 years 3 months ago - 4 years 3 months ago #1 by Gothic
Fists of Fury was created by Gothic
Name: Fists of Fury
Class: 1
Type: Melee
Palette: Doom
Summon: FistsOfFury
Ammo Type: None
Altfire: No
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No

Code: Gothic
Sounds: id Software (Doom 3 & D3 alpha), 3DRealms (Shadow Warrior)
Sprites: 3DRealms (Shadow Warrior & SW prototype), id Software (Doom)
Sprite Edit: Gothic
Idea Base: Fists from Shadow Warrior

How's that for kung-fu fighting you chicken shit?!



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Last edit: 4 years 3 months ago by Gothic. Reason: Update

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  • Gothic
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4 years 3 months ago #2 by Gothic
Replied by Gothic on topic Fists of Fury
Update:
  • Changed the pickup sprite, and added a new pickup sound.
  • Now your attacks are slightly more powerful.

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  • KILLA DIO
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4 years 3 months ago #3 by KILLA DIO
Replied by KILLA DIO on topic Fists of Fury
my only recommendation is to add a tag and maybe some kung-fu sounds (though that's fully up to personal preference), otherwise a phenomenal weapon

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  • Blue Shadow
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4 years 3 months ago #4 by Blue Shadow
Replied by Blue Shadow on topic Fists of Fury
It's a nice upgrade to the knuckles, even though it looks a bit silly (not meant in a bad way) how fast the player's punches are.

A couple of things:
  • The weapon could do with a tag , so that you see its actual name as opposed to its class name when you switch weapons (as long as you have the option to display tags enabled, of course, which I do).
  • A_Jump'ing using offsets should generally not be used anymore. Use state labels instead.

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  • Gothic
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4 years 3 months ago #5 by Gothic
Replied by Gothic on topic Fists of Fury

Blue Shadow wrote:

  • The weapon could do with a tag , so that you see its actual name as opposed to its class name when you switch weapons (as long as you have the option to display tags enabled, of course, which I do).
  • A_Jump'ing using offsets should generally not be used anymore. Use state labels instead.


Done. The link is the same in the OP.
I honestly don't like to have too many labelled states, but I get that it would be easier for modders to understand how the whole thing works and modify it to fit their projects.

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  • Blue Shadow
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4 years 3 months ago - 4 years 3 months ago #6 by Blue Shadow
Replied by Blue Shadow on topic Fists of Fury
Approved.

Edit: Added .
Last edit: 4 years 3 months ago by Blue Shadow.

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