[Submission] Flamer Baron
- smeghammer
- Topic Author
- Shotgunner
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- Posts: 2
3 years 8 months ago #1
by smeghammer
[Submission] Flamer Baron was created by smeghammer
This is my first post here, so apologies for errors...
Anyway, I've been hanging out at DW and tinkering with mapping for about a year and I finally built my first DECORATE custom monster. It is a subclass of the standard Baron of Hell, modified to use the flamethrower action of the Flamer Zombie I found on this very site last year.
Information:
Name: Flamer Baron of Hell
Difficulty: Medium
Connections: BoH
Summon: FlamerBaron
Melee: Yes (long, flamer spray)
Distance: Projectile
Type: Demon
Brightmaps: No
Actor modifications: No (but extends existing BoH)
ACS: No
Credits:
Code: Smeghammer, adapted from original flamer code from FlamerZombie (scalliano, GreyGhost, Ghastly)
Sounds: from FlamerZombie (scalliano, GreyGhost, Ghastly)
Sprites: Uses unmodified frames from base Baron of Hell
Sprite Edit: n/a
Idea Base: Inspired by Flamer Zombie
Description:
An upgraded variation to the original Baron of Hell, replacing the melee attack with 'long range' (256 units) melee flamethrower style attack from upraised hand. The flamethrower projectile code uses the existing Baron of Hell green hellfire sprites.
Sprite:
https://github.com/smeghammer/snippets/blob/master/flamerbaron/resources/FLBRNE1.png
(it's the standard BoH, but in upraised hand pose)
Download Link:
https://github.com/smeghammer/snippets/raw/master/flamerbaron/compiled/flamerbaron.wad
Anyway, I've been hanging out at DW and tinkering with mapping for about a year and I finally built my first DECORATE custom monster. It is a subclass of the standard Baron of Hell, modified to use the flamethrower action of the Flamer Zombie I found on this very site last year.
Information:
Name: Flamer Baron of Hell
Difficulty: Medium
Connections: BoH
Summon: FlamerBaron
Melee: Yes (long, flamer spray)
Distance: Projectile
Type: Demon
Brightmaps: No
Actor modifications: No (but extends existing BoH)
ACS: No
Credits:
Code: Smeghammer, adapted from original flamer code from FlamerZombie (scalliano, GreyGhost, Ghastly)
Sounds: from FlamerZombie (scalliano, GreyGhost, Ghastly)
Sprites: Uses unmodified frames from base Baron of Hell
Sprite Edit: n/a
Idea Base: Inspired by Flamer Zombie
Description:
An upgraded variation to the original Baron of Hell, replacing the melee attack with 'long range' (256 units) melee flamethrower style attack from upraised hand. The flamethrower projectile code uses the existing Baron of Hell green hellfire sprites.
Sprite:
https://github.com/smeghammer/snippets/blob/master/flamerbaron/resources/FLBRNE1.png
(it's the standard BoH, but in upraised hand pose)
Download Link:
https://github.com/smeghammer/snippets/raw/master/flamerbaron/compiled/flamerbaron.wad
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- smeghammer
- Topic Author
- Shotgunner
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3 years 8 months ago - 3 years 8 months ago #2
by smeghammer
Replied by smeghammer on topic [Submission] Flamer Baron
fixed infighting bug, Github source updated.
[EDIT]
A quick demo:
https://www.youtube.com/watch?v=7Al9VPn6rwI
[EDIT]
A quick demo:
https://www.youtube.com/watch?v=7Al9VPn6rwI
Last edit: 3 years 8 months ago by smeghammer. Reason: added demo link
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- KILLA DIO
- Lost Soul
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3 years 8 months ago #3
by KILLA DIO
Replied by KILLA DIO on topic [Submission] Flamer Baron
needs custom sprites imo, maybe you could edit some more fire effects onto the baron
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- Gothic
- Moderator
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3 years 8 months ago #4
by Gothic
Replied by Gothic on topic [Submission] Flamer Baron
Agreed, it needs new sprites, not just for the enemy but for the "fire" as well, reusing the stock Baron Ball sprites doesn't look good.
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