[SUBMISSION] Mismatched Pistols
- ctlcdn
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- Dark Imp
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3 years 8 months ago #1
by ctlcdn
[SUBMISSION] Mismatched Pistols was created by ctlcdn
INFORMATION:
Name: Mismatched Pistols
Class: 2 or 4Type: Hitscan (And Melee)
Palette: DoomSummon: MismatchedPistols
Ammo Type: Clip
Altfire: Yes
Powered Mode: Yes
Brightmaps: None
Actor Modifications: None
ACS: None
CREDITS:
Code: ctlcdn
Sounds: Valve
Sprites: Jredalert, Millenia, Kimono, Thanez, Naky, MG, Kais, LAM, Dayofdefeat123, Teh Snake, CadeOpreto, PillowBlaster, and ID Software
Sprite Edit: ctlcdn
Idea Base: Very loosely based on Dante's pistols from Devil May Cry
Description:
A pair of mismatched pistols, miraculously they use the same ammo.The pistol on the right is rather accurate and hits with moderate force, taking most small demons down in a few shots.On the other hand, while the left pistol lacks in firepower it has a deadly, albeit inaccurate, 3-shot burst firemode.You are able to reload them at lightning speed, pistol-whipping nearby hellspawn while you spin them around.If you pick up a berzerk pack, your pistol whips will pack a much bigger punch too.
Sprites:
Download:
https://drive.google.com/file/d/10mS4tM4nSyecbG_07v0PwS2pnAW9X4eX/view?usp=sharing
Name: Mismatched Pistols
Class: 2 or 4Type: Hitscan (And Melee)
Palette: DoomSummon: MismatchedPistols
Ammo Type: Clip
Altfire: Yes
Powered Mode: Yes
Brightmaps: None
Actor Modifications: None
ACS: None
CREDITS:
Code: ctlcdn
Sounds: Valve
Sprites: Jredalert, Millenia, Kimono, Thanez, Naky, MG, Kais, LAM, Dayofdefeat123, Teh Snake, CadeOpreto, PillowBlaster, and ID Software
Sprite Edit: ctlcdn
Idea Base: Very loosely based on Dante's pistols from Devil May Cry
Description:
A pair of mismatched pistols, miraculously they use the same ammo.The pistol on the right is rather accurate and hits with moderate force, taking most small demons down in a few shots.On the other hand, while the left pistol lacks in firepower it has a deadly, albeit inaccurate, 3-shot burst firemode.You are able to reload them at lightning speed, pistol-whipping nearby hellspawn while you spin them around.If you pick up a berzerk pack, your pistol whips will pack a much bigger punch too.
Sprites:
Download:
https://drive.google.com/file/d/10mS4tM4nSyecbG_07v0PwS2pnAW9X4eX/view?usp=sharing
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- Gothic
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3 years 7 months ago - 3 years 7 months ago #2
by Gothic
Replied by Gothic on topic [SUBMISSION] Mismatched Pistols
This is a really interesting submission, having 2 different handguns at the same time, I would recomment making them separate submissions, but they work fine as a single weapon.
I'm not a big fan of blurry or translucent sprites, but that's just me being grumpy about modern zdoom tricks.
Are you left handed by any chance? because normally I would expect the fire button (left click) to fire the left gun and the alt fire button (right click) to fire the right gun.
I found a couple of problems while testing them:
Also if you are interested, I reduced the size of some of your sound effects, since some of them were quite heavy:
Download
I'm not a big fan of blurry or translucent sprites, but that's just me being grumpy about modern zdoom tricks.
Are you left handed by any chance? because normally I would expect the fire button (left click) to fire the left gun and the alt fire button (right click) to fire the right gun.
I found a couple of problems while testing them:
- Getting the weapon with cheats will require reload right after firing a single shot. Maybe instead of a ghost ammo type, use Inventory instead?
- If you fire the VSP while having less than 3 of ammo, it will make an additional fire noise, without shooting a bullet, and it will keep the room iluminated:
Also if you are interested, I reduced the size of some of your sound effects, since some of them were quite heavy:
Download
Last edit: 3 years 7 months ago by Gothic.
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- Blue Shadow
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3 years 7 months ago #3
by Blue Shadow
Replied by Blue Shadow on topic [SUBMISSION] Mismatched Pistols
I'm indifferent regarding the blur effect. It's the bobbing style that I feel should be changed to the default one. Modders can decide for themselves if they want it changed.
INFO and CREDITS lumps are missing from the WAD. Please add them.
INFO and CREDITS lumps are missing from the WAD. Please add them.
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- ctlcdn
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- Dark Imp
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3 years 7 months ago #4
by ctlcdn
Replied by ctlcdn on topic [SUBMISSION] Mismatched Pistols
Alright so I'm going to do some reworks to make it better. I'm currently doing the following:
Aesthetic:
- Scrapping the fancy blur effects on raising the weapon, just leaving it as a simple A_Raise and A_Lower so it uses less frames.
- Custom bobbing removed, left at default values
- Replacing the SFX used with the smaller sized ones Gothic provided (thanks btw)
Mechanics:
- Maybe only making the melee attack happen when reloading and not necessarily when drawing the weapon
- Changing the ghost ammo type to just an inventory type
- Fixing out of ammo room illumination bug
- INFO and CREDITS lump
Regarding whether the alt fires the right or left hand, which one should I use? Should I keep the version where the left click fires the right gun or should I swap them? Personally I'm already used to the gun on the right hand firing when left clicking so that's why they're swapped, although I could just add a small note in the DECORATE file to allow modders to change it to how they like.
Aesthetic:
- Scrapping the fancy blur effects on raising the weapon, just leaving it as a simple A_Raise and A_Lower so it uses less frames.
- Custom bobbing removed, left at default values
- Replacing the SFX used with the smaller sized ones Gothic provided (thanks btw)
Mechanics:
- Maybe only making the melee attack happen when reloading and not necessarily when drawing the weapon
- Changing the ghost ammo type to just an inventory type
- Fixing out of ammo room illumination bug
- INFO and CREDITS lump
Regarding whether the alt fires the right or left hand, which one should I use? Should I keep the version where the left click fires the right gun or should I swap them? Personally I'm already used to the gun on the right hand firing when left clicking so that's why they're swapped, although I could just add a small note in the DECORATE file to allow modders to change it to how they like.
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- ctlcdn
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- Dark Imp
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3 years 7 months ago - 3 years 7 months ago #5
by ctlcdn
Replied by ctlcdn on topic [SUBMISSION] Mismatched Pistols
Here's a list of the changes I did for the new file (and also things I didn't end up changing)
CHANGES:
- Changed the item name from "MismatchedPistols" to just "Pistols" because it was tedious to type
- Sounds are now more compact, using some of the ones Gothic provided. I also reworked the firing sounds to be a bit more impactful.
- Custom bobbing has been removed
- Melee attack now is only when reloading instead of when raising the weapon, as it felt out of place since there's not a lot of force when drawing the weapon.
- Ammo counters changed from Ghost Ammo type to Inventory type to fix the "give all" bug (thanks Gothic for the tip with using Inventory instead of Ammo)
- Firing code changed to properly check for ammo when firing, fixing both the illumination bug and the VSP firing extra ghost bullets. The weapon now force deselects if the player is out of ammo.
- There is now an INFO and CREDITS lump
I didn't end up changing the weapon draw animation. I feel that the smooth movement for the entire weapon feels off if it's only for the firing and reload frames, sorry for keeping the blur on them but it felt like I had to redo 75% of the sprites to remake it without the blur.
Since I couldn't decide on which handedness to keep the weapon, I added a small note in the DECORATE to help modders switch the pistol hand orientation by editing two lines of code if they wished to swap the hands, hopefully this is alright.
Here is the new version of the weapon:
https://drive.google.com/file/d/1zHiJqwoWKU-nZcMe1hvDoqfmirtb4DJw/view?usp=sharing
I hope this fixes most of the issues.
CHANGES:
- Changed the item name from "MismatchedPistols" to just "Pistols" because it was tedious to type
- Sounds are now more compact, using some of the ones Gothic provided. I also reworked the firing sounds to be a bit more impactful.
- Custom bobbing has been removed
- Melee attack now is only when reloading instead of when raising the weapon, as it felt out of place since there's not a lot of force when drawing the weapon.
- Ammo counters changed from Ghost Ammo type to Inventory type to fix the "give all" bug (thanks Gothic for the tip with using Inventory instead of Ammo)
- Firing code changed to properly check for ammo when firing, fixing both the illumination bug and the VSP firing extra ghost bullets. The weapon now force deselects if the player is out of ammo.
- There is now an INFO and CREDITS lump
I didn't end up changing the weapon draw animation. I feel that the smooth movement for the entire weapon feels off if it's only for the firing and reload frames, sorry for keeping the blur on them but it felt like I had to redo 75% of the sprites to remake it without the blur.
Since I couldn't decide on which handedness to keep the weapon, I added a small note in the DECORATE to help modders switch the pistol hand orientation by editing two lines of code if they wished to swap the hands, hopefully this is alright.
Here is the new version of the weapon:
https://drive.google.com/file/d/1zHiJqwoWKU-nZcMe1hvDoqfmirtb4DJw/view?usp=sharing
I hope this fixes most of the issues.
Last edit: 3 years 7 months ago by ctlcdn. Reason: Forgot to mention some stuff
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- Blue Shadow
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3 years 7 months ago #6
by Blue Shadow
Replied by Blue Shadow on topic [SUBMISSION] Mismatched Pistols
I seem to have failed to notice that this had a melee attack...
I'm not sure I quite like it without some sort of animation. I mean, the guns lower and suddenly whatever is in front of you gets damaged? I think the weapon can do without the melee attack.
I'm not sure I quite like it without some sort of animation. I mean, the guns lower and suddenly whatever is in front of you gets damaged? I think the weapon can do without the melee attack.
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- ctlcdn
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- Dark Imp
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3 years 7 months ago #7
by ctlcdn
Replied by ctlcdn on topic [SUBMISSION] Mismatched Pistols
Okay, so I reworked it a third time with a few more changes along with Blue Shadow's suggestion as well as other small things.
CHANGES:
- Melee attack removed completely, removed mentions of pistol whip in the INFO file
- Accidentally named both CREDITS and INFO lumps just CREDITS in the previous version, fixed names accordingly
Version 3:
https://drive.google.com/file/d/1CR3APDC2uz2NKaKFwk6EAgD3xgDgPdPl/view?usp=sharing
CHANGES:
- Melee attack removed completely, removed mentions of pistol whip in the INFO file
- Accidentally named both CREDITS and INFO lumps just CREDITS in the previous version, fixed names accordingly
Version 3:
https://drive.google.com/file/d/1CR3APDC2uz2NKaKFwk6EAgD3xgDgPdPl/view?usp=sharing
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- Gothic
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3 years 7 months ago #8
by Gothic
Replied by Gothic on topic [SUBMISSION] Mismatched Pistols
If you keep pressing the altfire button when it runs out of ammo, it doesn't deselect, it just stays empty until you press the fire button and then it deselects
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- ctlcdn
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- Dark Imp
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3 years 7 months ago #9
by ctlcdn
Replied by ctlcdn on topic [SUBMISSION] Mismatched Pistols
I changed it so that after firing the last bullet it automatically pulls away when it's out of ammo. The animation is a little janky but other weapons behave kinda the same when firing their last bullet so I think it's okay gameplay-wise.
New Download Link:
https://drive.google.com/file/d/1910RRz7Q39rKUKCICzfowUvF_uotZLGv/view?usp=sharing
New Download Link:
https://drive.google.com/file/d/1910RRz7Q39rKUKCICzfowUvF_uotZLGv/view?usp=sharing
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- Blue Shadow
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3 years 7 months ago - 3 years 7 months ago #10
by Blue Shadow
Replied by Blue Shadow on topic [SUBMISSION] Mismatched Pistols
Can't you make it so the weapon is switched out to another instead of just being put away?
Last edit: 3 years 7 months ago by Blue Shadow.
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