[Submission] Sniper Commando Zombie
- Xim
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- Demon
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3 years 7 months ago - 3 years 7 months ago #1
by Xim
[Submission] Sniper Commando Zombie was created by Xim
Thought I'd share this version of the zombie commando with a sniper rifle I put together.
Information:
Name: Sniper Commando
Difficulty: Easy
Connection: M40Rifle
Summon: SniperCommando
Melee: No
Distance: Hitscan
Type: Human, Undead
Brightmaps: No
Actor modification: No
ACS: No
Credits:
Code: Xim, Ghastly
GLDefs: Xim
Sounds: VALVe
Sprites: Id Software
Sprite Edit: Xim, David G
Description:
A zombie commando armed with a hitscan sniper rifle.
They have high accuracy and damage but a slow fire rate.
Sprite:
imgur link
Download Link:
Information:
Name: Sniper Commando
Difficulty: Easy
Connection: M40Rifle
Summon: SniperCommando
Melee: No
Distance: Hitscan
Type: Human, Undead
Brightmaps: No
Actor modification: No
ACS: No
Credits:
Code: Xim, Ghastly
GLDefs: Xim
Sounds: VALVe
Sprites: Id Software
Sprite Edit: Xim, David G
Description:
A zombie commando armed with a hitscan sniper rifle.
They have high accuracy and damage but a slow fire rate.
Sprite:
imgur link
Download Link:
Last edit: 3 years 7 months ago by Xim.
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- Gothic
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3 years 7 months ago #2
by Gothic
Replied by Gothic on topic [Submission] Sniper Commando Zombie
For a sniper enemy, he's quite unnaccurate at large distances, but I guess that's asking too much for an undead creature.
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- Blue Shadow
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3 years 7 months ago #3
by Blue Shadow
Replied by Blue Shadow on topic [Submission] Sniper Commando Zombie
- Its attack, as a minimum, does 6 points of damage, which I find odd considering the weapon it's holding. I feel it should have a higher minimum range of damage (I don't know if this is intended or not, but the damage is randomized twice, once in the damage parameter, and another internally by A_CustomBulletAttack).
- When it aims down the sight, it doesn't face its target first, which is weird.
- Its gib animation stops at a frame where you can see pieces of gibs are still in the air. On that note, why does it use the zombieman's gib sprites instead of its own?
Yeah, the description says that it has high accuracy, but I didn't find it to be high. It's high relative to Doom's former humans' accuracy, but not generally high, I'd say.Gothic wrote: For a sniper enemy, he's quite unnaccurate at large distances, but I guess that's asking too much for an undead creature.
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- Xim
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- Demon
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3 years 7 months ago #4
by Xim
Replied by Xim on topic [Submission] Sniper Commando Zombie
Alrighty, had a little hiccup with the forums. Hopefully these edits are good. I increased his accuracy and damage and fixed his XDeath state.
Here's the link for the updated version.
Here's the link for the updated version.
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- Blue Shadow
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3 years 7 months ago - 3 years 7 months ago #5
by Blue Shadow
Replied by Blue Shadow on topic [Submission] Sniper Commando Zombie
You didn't address this point:
- When it aims down the sight, it doesn't face its target first, which is weird.
Last edit: 3 years 7 months ago by Blue Shadow.
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- Xim
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- Demon
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3 years 7 months ago #6
by Xim
Replied by Xim on topic [Submission] Sniper Commando Zombie
Well, that's because he's just lining the gun up. But since it looks odd I've changed it so he starts off facing you.
Here's the update
Here's the update
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- Blue Shadow
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3 years 7 months ago #7
by Blue Shadow
Replied by Blue Shadow on topic [Submission] Sniper Commando Zombie
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