[SUBMISSION] Blood Ghost
- KILLA DIO
- Topic Author
- Lost Soul
Less
More
- Posts: 93
3 years 6 months ago #1
by KILLA DIO
[SUBMISSION] Blood Ghost was created by KILLA DIO
Info:
Name: Blood Ghost
Difficulty: Easy
Connections: None
Summon: Bloodghost
Melee: Yes
Distance: Projectile
Type: Demon, Ghost, Undead
Brightmaps: No
Actor modification: No
ACS: No
Credits:
Code: KILLA DIO
GLDefs: KILLA DIO
Sounds: KILLA DIO, Freedoom, Librequake (sounds contributed to Librequake by KILLA DIO)
Sprites: 3d realms
Sprite Edit: KILLA DIO
Sprite:
Download:
https://www.dropbox.com/s/wgoaocqvoz18i27/Blood%20Ghost.zip?dl=0
Name: Blood Ghost
Difficulty: Easy
Connections: None
Summon: Bloodghost
Melee: Yes
Distance: Projectile
Type: Demon, Ghost, Undead
Brightmaps: No
Actor modification: No
ACS: No
Credits:
Code: KILLA DIO
GLDefs: KILLA DIO
Sounds: KILLA DIO, Freedoom, Librequake (sounds contributed to Librequake by KILLA DIO)
Sprites: 3d realms
Sprite Edit: KILLA DIO
Sprite:
Download:
https://www.dropbox.com/s/wgoaocqvoz18i27/Blood%20Ghost.zip?dl=0
Please Log in or Create an account to join the conversation.
- Gothic
- Moderator
Less
More
- Posts: 1259
3 years 6 months ago #2
by Gothic
Replied by Gothic on topic [SUBMISSION] Blood Ghost
This is a cool monster, but there are minor issues with it:
- Do you use the Automatic Offset function in Slade3? Because the sprites are aligned depending on the size of the images, not taking in count the body of the monster itself. This is more apparent on the death frames. You should align them manually so they look better.
- Is the projectile a magic missile or a ball of blood? It sounds like the later, but it looks more like a red plasma ball.
- If you're going for the magic missile, then maybe an extra frame of animation would help, like the Plasma Ball or the Hellstaff projectile.
Please Log in or Create an account to join the conversation.
- KILLA DIO
- Topic Author
- Lost Soul
Less
More
- Posts: 93
3 years 6 months ago #3
by KILLA DIO
Replied by KILLA DIO on topic [SUBMISSION] Blood Ghost
I'll fix the offsets and dig up an extra missile frame from another beta soon
Please Log in or Create an account to join the conversation.
- KILLA DIO
- Topic Author
- Lost Soul
Less
More
- Posts: 93
3 years 6 months ago #4
by KILLA DIO
Replied by KILLA DIO on topic [SUBMISSION] Blood Ghost
Done! for some reason some things break when I go into the editor so here's a new link (though the old one should go to the new download) https://www.dropbox.com/s/wgoaocqvoz18i27/Blood%20Ghost.zip?dl=0
Please Log in or Create an account to join the conversation.
- Gothic
- Moderator
Less
More
- Posts: 1259
3 years 6 months ago - 3 years 6 months ago #5
by Gothic
Replied by Gothic on topic [SUBMISSION] Blood Ghost
The death frames still look weird, I think they should look more like this:
And for a better death animation, you should put this on its death state, so it stays on its penultimate frame until hitting the ground
Also, may I sugest a more magical sound for the projectiles? I think they would fit better than the blood sound.
EDIT: Forgot to mention, it lacks a melee sound, and its walking animation should be AABB 3 instead of AB 6, so it has a higher chance to attack.
Attachment not found
And for a better death animation, you should put this on its death state, so it stays on its penultimate frame until hitting the ground
Code:
Death:
GHST F 4
GHST G 4 A_ScreamAndUnblock
GHST H 4
GHST I 4
GHST JKLM 4
GHST N 4 A_ChangeFlag(NOGRAVITY,false)
GHST O -1
Crash:
GHST P -1 A_SetFloorClip
Stop
Also, may I sugest a more magical sound for the projectiles? I think they would fit better than the blood sound.
EDIT: Forgot to mention, it lacks a melee sound, and its walking animation should be AABB 3 instead of AB 6, so it has a higher chance to attack.
Last edit: 3 years 6 months ago by Gothic.
Please Log in or Create an account to join the conversation.
- KILLA DIO
- Topic Author
- Lost Soul
Less
More
- Posts: 93
3 years 6 months ago #6
by KILLA DIO
Replied by KILLA DIO on topic [SUBMISSION] Blood Ghost
Death stuff done, projectile sound changed and melee sound added, however I didnt change the chance to attack as I feel it would make it annoying to fight
Please Log in or Create an account to join the conversation.
- Gothic
- Moderator
Less
More
- Posts: 1259
3 years 6 months ago #7
by Gothic
Replied by Gothic on topic [SUBMISSION] Blood Ghost
Please Log in or Create an account to join the conversation.