[UPDATE] Seaweed
- CaptainToenail
- Topic Author
- Wicked
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- Posts: 229
3 years 4 months ago #1
by CaptainToenail
Information:
Name: Seaweed
Connection: None
Palette: Doom
Summon: seaweed[1-6], seaweedpatch[1-6]
Ambient Sound: no
De-/Activatable: no
Destroyable: no
Special Effects: warping effect
Brightmaps: no
Actor modification: seaweedpatch[1-6] accept arguments in map editor.
Arg 0 = number of weeds
Arg 1 = radius of patch
ACS: no
Credits:
Code: Captain Toenail
GLDefs: none
Sounds: none
Sprites: Captain Toenail
Sprite Edit: Captain Toenail
Idea Base: none
[UPDATE] Seaweed was created by CaptainToenail
- New original graphics
- Colour variants
- Includes spawners for use in map editor - cover areas quickly with random weeds
Information:
Name: Seaweed
Connection: None
Palette: Doom
Summon: seaweed[1-6], seaweedpatch[1-6]
Ambient Sound: no
De-/Activatable: no
Destroyable: no
Special Effects: warping effect
Brightmaps: no
Actor modification: seaweedpatch[1-6] accept arguments in map editor.
Arg 0 = number of weeds
Arg 1 = radius of patch
ACS: no
Credits:
Code: Captain Toenail
GLDefs: none
Sounds: none
Sprites: Captain Toenail
Sprite Edit: Captain Toenail
Idea Base: none
Attachments:
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- Gothic
- Moderator
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- Posts: 1259
3 years 4 months ago - 3 years 4 months ago #2
by Gothic
Replied by Gothic on topic [UPDATE] Seaweed
Last edit: 3 years 4 months ago by Gothic.
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