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[UPDATE] Strobe Lights

  • CaptainToenail
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  • Wicked
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3 years 4 months ago - 3 years 4 months ago #1 by CaptainToenail
[UPDATE] Strobe Lights was created by CaptainToenail
  • New original graphics
  • Can now be activated/deactivated
  • Alarm sound added
  • Fixed dynmaic light strobe effect (2 tic light was not working in latest GZDoom for some reason)

Name: Strobe Lights
Connection: none
Palette: Custom
Summon: strobelight[red/green/blue/yellow]
Ambient Sound: Yes
De-/Activatable: Yes
Destroyable: No
Special Effects: Rotating dynamic light strobe

Submitted: Captain Toenail
Decorate: Captain Toenail
GLDefs: Captain Toenail
Sprites: Captain Toenail
Sounds: Freesounds.com
SpriteEdit: Captain Toenail
Last edit: 3 years 4 months ago by CaptainToenail.

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  • Gothic
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3 years 4 months ago #2 by Gothic
Replied by Gothic on topic [UPDATE] Strobe Lights
You should add the +DONTSPLASH flag to the strobe rays, so this doesn't happen on liquid surfaces:

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  • CaptainToenail
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  • Wicked
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3 years 4 months ago - 3 years 4 months ago #3 by CaptainToenail
Replied by CaptainToenail on topic [UPDATE] Strobe Lights
Good catch Gothic.I have added the flag.I also updated the prop animation and added a pulsing light while I was at it.Get the new file here.
Last edit: 3 years 4 months ago by CaptainToenail.

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  • Gothic
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3 years 4 months ago #4 by Gothic
Replied by Gothic on topic [UPDATE] Strobe Lights

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  • Tormentor667
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3 years 4 months ago #5 by Tormentor667
Replied by Tormentor667 on topic [UPDATE] Strobe Lights
Make sure to move the "approved" and "added" submissions to the "Closed Submissions" subforum.

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  • Gothic
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3 years 4 months ago #6 by Gothic
Replied by Gothic on topic [UPDATE] Strobe Lights
I can't move around topics, only manage the repository.

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