[SUBMISSION] Burning Man
- KILLA DIO
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- Lost Soul
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3 years 8 months ago #1
by KILLA DIO
[SUBMISSION] Burning Man was created by KILLA DIO
nformation:
Name: Burning man
Difficulty: Very easy (Almost not a threat)
Connections: None
Summon: BurnMan
Melee: Yes (Contact Damage
Distance: No
Type: Human, Fire
Brightmaps: No
Actor modification: No
ACS: No
Credits:
Code: KILLA DIO
GLDefs: KILLA DIO
Sounds: Monolith Productions
Sprites: Monolith Productions
Idea Base: Blood Burning Enemies
Description:
A Burning enemy tbat dies shortly after entering it's see state, reccomended to be summoned via scripting rather than placed in a level like a normal enemy
Download:
https://www.dropbox.com/s/p0kj9ql5fknwgxr/Burning%20Man.pk3?dl=0
Sprite: (Downscaled to fit restrictions)
Name: Burning man
Difficulty: Very easy (Almost not a threat)
Connections: None
Summon: BurnMan
Melee: Yes (Contact Damage
Distance: No
Type: Human, Fire
Brightmaps: No
Actor modification: No
ACS: No
Credits:
Code: KILLA DIO
GLDefs: KILLA DIO
Sounds: Monolith Productions
Sprites: Monolith Productions
Idea Base: Blood Burning Enemies
Description:
A Burning enemy tbat dies shortly after entering it's see state, reccomended to be summoned via scripting rather than placed in a level like a normal enemy
Download:
https://www.dropbox.com/s/p0kj9ql5fknwgxr/Burning%20Man.pk3?dl=0
Sprite: (Downscaled to fit restrictions)
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3 years 8 months ago #2
by Tormentor667
Replied by Tormentor667 on topic [SUBMISSION] Burning Man
This could be of good use!
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- Gothic
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3 years 8 months ago #3
by Gothic
Replied by Gothic on topic [SUBMISSION] Burning Man
I think this could work better if the burning man could last a little longer, like say 7 to 10 seconds, and if it ran towards you like a kamikaze. And the death flames need to die off after a while, like for another 10 to 15 seconds, so it doesn't get in the way for the rest of the level.
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- KILLA DIO
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- Lost Soul
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3 years 8 months ago #4
by KILLA DIO
Replied by KILLA DIO on topic [SUBMISSION] Burning Man
I wasn't really trying to make this a kamikaze, but the rest will be implemented (besides it uses default monster AI so it should try run towards a player)
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- KILLA DIO
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- Lost Soul
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3 years 8 months ago #5
by KILLA DIO
Replied by KILLA DIO on topic [SUBMISSION] Burning Man
Updated
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- Gothic
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3 years 7 months ago #6
by Gothic
Replied by Gothic on topic [SUBMISSION] Burning Man
When I said "run towards the player" I meant like the Kamikaze or the Segway Zombie do, so there's a bigger chance they can deal damage instead of running around like the normal AI does.(besides it uses default monster AI so it should try run towards a player)
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- KILLA DIO
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- Lost Soul
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3 years 7 months ago #7
by KILLA DIO
Replied by KILLA DIO on topic [SUBMISSION] Burning Man
I'm not really trying to make this a big threat, honestly looking back SFX is probably a more fitting place for it
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- Deon
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- Wraith
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3 years 6 months ago #8
by Deon
Replied by Deon on topic [SUBMISSION] Burning Man
Hello, I would like to include this in my future mod with full credit. I was looking for burning animations for a long time.
Can I ask for your permission?
Example of what I use it for:
https://www.youtube.com/watch?v=2OEq7iTSdoA
Can I ask for your permission?
Example of what I use it for:
https://www.youtube.com/watch?v=2OEq7iTSdoA
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- inkoalawetrust
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3 years 6 months ago #9
by inkoalawetrust
Replied by inkoalawetrust on topic [SUBMISSION] Burning Man
You don't need to ask the author for permission to use a Realm667 resource they submitted, you simply need to credit them and maybe the site itself.
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- KILLA DIO
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- Lost Soul
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3 years 6 months ago #10
by KILLA DIO
Replied by KILLA DIO on topic [SUBMISSION] Burning Man
Of course you can use it, that's the point
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