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[UPDATE] Soul Spawner

  • CaptainToenail
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  • Wicked
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3 years 4 months ago - 3 years 4 months ago #1 by CaptainToenail
[UPDATE] Soul Spawner was created by CaptainToenail
  • New graphics and sounds
  • Colour variations
  • Now switchable
  • Cleaned up code
  • Added dynamic lights
  • Editor tags

See latest post for new version.
Last edit: 3 years 4 months ago by CaptainToenail.

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  • KILLA DIO
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  • Lost Soul
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3 years 4 months ago #2 by KILLA DIO
Replied by KILLA DIO on topic [UPDATE] Soul Spawner
Honestly I personally prefer the old sprites, but obviously that's just my opinion

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  • CaptainToenail
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  • Wicked
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3 years 4 months ago #3 by CaptainToenail
Replied by CaptainToenail on topic [UPDATE] Soul Spawner
Ok that could be a good idea to have a few variants. I'll see if I can rustle up another ghost variant similar to the skeletal original later and maybe some spooky skulls or something too.

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  • CaptainToenail
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3 years 4 months ago #4 by CaptainToenail
Replied by CaptainToenail on topic [UPDATE] Soul Spawner
I added a new variant that resembles the original to the pack and tweaked the code a bit.

Information:
Type: Spawns ghosts that drift to the ceiling and fade away
Connections: None
Spawn Offsets: Arguments
Spawn Ceiling: No
Variants: White, red, green and blue ghosts
Summon: DamnedSoulSpawner, DamnedSoulSpawnerRed, DamnedSoulSpawnerBlue, DamnedSoulSpawnerGreen,
        DamnedSoulSpawnerB, DamnedSoulSpawnerRedB, DamnedSoulSpawnerBlueB, DamnedSoulSpawnerGreenB
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Captain Toenail
GLDefs: Captain Toenail
Sounds: Doom, Captain Toenail
Sprites: Doom, unsplash.com
Sprite Edit: Captain Toenail
Idea Base: Doom3 Hell level

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  • Gothic
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3 years 4 months ago #5 by Gothic
Replied by Gothic on topic [UPDATE] Soul Spawner

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