[SUMBISSION] Sting Cannon
- KILLA DIO
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- Lost Soul
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- Posts: 93
3 years 3 months ago - 3 years 3 months ago #1
by KILLA DIO
[SUMBISSION] Sting Cannon was created by KILLA DIO
Information:
Name: Sting Cannon
Class: 4-5
Type: Projectile
Palette: Doom/Custom
Summon: StingCannon
Ammo Type: Clip
Altfire: Yes
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No
Credits:
Code: KILLA DIO
Sounds: Epic Games
Sprites: Corridor 8 by Capstone Software, Id software, KILLA DIO
Sprite Edit: KILLA DIO
Description:
A weapon that fires small sharp projectiles at high velocity
Download:
https://www.dropbox.com/s/zwpujmpvlvrnqe2/Sting%20Cannon.pk3?dl=0
Image:
NOTE:
This was made about a year ago, so the code may be a bit newbie-ish
Name: Sting Cannon
Class: 4-5
Type: Projectile
Palette: Doom/Custom
Summon: StingCannon
Ammo Type: Clip
Altfire: Yes
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No
Credits:
Code: KILLA DIO
Sounds: Epic Games
Sprites: Corridor 8 by Capstone Software, Id software, KILLA DIO
Sprite Edit: KILLA DIO
Description:
A weapon that fires small sharp projectiles at high velocity
Download:
https://www.dropbox.com/s/zwpujmpvlvrnqe2/Sting%20Cannon.pk3?dl=0
Image:
NOTE:
This was made about a year ago, so the code may be a bit newbie-ish
Last edit: 3 years 3 months ago by KILLA DIO.
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- inkoalawetrust
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3 years 3 months ago #2
by inkoalawetrust
Replied by inkoalawetrust on topic [SUMBISSION] Sting Cannon
The formatting and indentation could be a lot better, for indentation you should use spaces made by pressing the TAB key in SLADE instead of the normal spacebar key, and the indentation on an actor should be layered like shown below:
Besides that the formatting is a bit strange too, for example on the Stingshot actor, the NoExtremeDeath flag isn't grouped together with the other flags, and only has the first letter capitalized, while the other flags on the actor are in all uppercase, the actor the projectile inherits from should also be typed as FastProjectile, not Fastprojectile, though that last one is even more of a nitpick than the one about the death flag.
Besides the issues with the indentation and formatting, I can't see anything else wrong with this submission.
Besides that the formatting is a bit strange too, for example on the Stingshot actor, the NoExtremeDeath flag isn't grouped together with the other flags, and only has the first letter capitalized, while the other flags on the actor are in all uppercase, the actor the projectile inherits from should also be typed as FastProjectile, not Fastprojectile, though that last one is even more of a nitpick than the one about the death flag.
Besides the issues with the indentation and formatting, I can't see anything else wrong with this submission.
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- KILLA DIO
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- Lost Soul
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3 years 3 months ago #3
by KILLA DIO
Replied by KILLA DIO on topic [SUMBISSION] Sting Cannon
Yeah this is old code and I didn't really do much cleaning up, I'll get round to cleaning it sometime today
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- Gothic
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3 years 3 months ago #4
by Gothic
Replied by Gothic on topic [SUMBISSION] Sting Cannon
I think the altfire should shoot 5 projectiles instead of 9, it feels too OP.
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- KILLA DIO
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- Lost Soul
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3 years 3 months ago #5
by KILLA DIO
Replied by KILLA DIO on topic [SUMBISSION] Sting Cannon
Originally It only shot 3, I'll implement it shooting 5 soon
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- Gothic
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3 years 3 months ago #6
by Gothic
Replied by Gothic on topic [SUMBISSION] Sting Cannon
On second though, maybe 4 is ok, considering that this weapon eats ammunition like crazy.
Also the flash frames need to be bright.
Also the flash frames need to be bright.
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- KILLA DIO
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- Lost Soul
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3 years 3 months ago #7
by KILLA DIO
Replied by KILLA DIO on topic [SUMBISSION] Sting Cannon
done!
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- Gothic
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3 years 3 months ago #8
by Gothic
Replied by Gothic on topic [SUMBISSION] Sting Cannon
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