header general

[SUBMISSION] Flame Traps

  • CaptainToenail
  • CaptainToenail's Avatar Topic Author
  • Wicked
  • Wicked
More
3 years 3 months ago - 3 years 3 months ago #1 by CaptainToenail
[SUBMISSION] Flame Traps was created by CaptainToenail
Information:
Type: Wall and floor mounted traps that shoot flames.
Connections: None
Spawn Offsets: Arguments
Spawn Ceiling: No
Summon: FireballSpitter, FireballSpitterInactive, FlameJetter, 
        FlameJetterInactive, FlameJetterToggle, FloorGrill, FloorGrillInactive, 
        FloorGrillToggle
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Captain Toenail
GLDefs: Captain Toenail
Sounds: freesounds.com (liamg-sfx, highpixel, cubicApocalypse), edited by 
        Captain Toenail
Sprites: Doom
Sprite Edit: Captain Toenail
Idea Base: 3D platforming games like Tomb Raider


Description:
    This pack contains several fire themed traps to place in your map. Use 
    sparingly or players will hate you ;-)
    
    Fireball spitters - these periodically launch fireballs in a straight line.
    Place them directly on walls with a custom zheight.
    
    Flame jetters - these shoot a jet of flame, approximately 192 units long.
    Place them directly on walls like the fireball spitters.
    
    Floor grills - these periodically shoot flames upwards from the floor.
    
    The toggle variants are similar to the others except they shoot flame 
    forever as long as they are active. Will stop when manually deactivated.
    
    For some of the traps you can also specify projectile speed, projectile 
    delay and fire duration.
    
    See included test map for examples.




If you don't feel like setting up traps the original way using ACS and custom textures then you can simply place these in your map.
Attachments:
Last edit: 3 years 3 months ago by CaptainToenail.

Please Log in or Create an account to join the conversation.

  • KILLA DIO
  • KILLA DIO's Avatar
  • Lost Soul
  • Lost Soul
More
3 years 3 months ago #2 by KILLA DIO
Replied by KILLA DIO on topic [SUBMISSION] Flame Traps
Love this!

Please Log in or Create an account to join the conversation.

  • inkoalawetrust
  • inkoalawetrust's Avatar
  • Moderator
  • Moderator
More
3 years 3 months ago #3 by inkoalawetrust
Replied by inkoalawetrust on topic [SUBMISSION] Flame Traps
Well this submission is pretty cool and works well so there isn't much negative to say about it, though I'd suggest commenting out or removing the attenuation flag from the GLDEFS definitions of the flame actors, since they are the only thing stopping these actors from being Zandronum compatible. And also fixing the view of the trap actors in the 2D map view, since you can only see the wireframe from their voxel models.

This doesn't have to do with the actors themselves, but the description seems a bit too long to fit on the submission box on the repository, so it may be better to include the info on what each trap does on the DOCUMENT file instead. And have the description simply explain that the resource is a variety of fire related traps, and that more info on each of them is included in the DOCUMENT file.
Moving the DOCUMENT out of the PK3 and into the ZIP may be better too, since people may not realize that it is inside the PK3 archive.

Please Log in or Create an account to join the conversation.

  • CaptainToenail
  • CaptainToenail's Avatar Topic Author
  • Wicked
  • Wicked
More
3 years 3 months ago #4 by CaptainToenail
Replied by CaptainToenail on topic [SUBMISSION] Flame Traps
Ok no problem
  • Commented out attenuation flag
  • Copied the document contents to a text file in the zip
I have attempted to fix the floor grill model in UltimateDoombuilder using the EditorSprite, Icon and Spriteicon keys, however the voxel model appear to take precedence. As it is only the floor grill rendering as a mesh I don't think it's a big deal (they look fine in 3D mode). It's probably because it's a horizontal voxel with a depth of 1 unit which is slightly unusual. One for the map editor team to look into maybe.

This is the new short description
"Description:
    A variety of wall and floor mounted traps that shoot flames."
Attachments:

Please Log in or Create an account to join the conversation.

  • Gothic
  • Gothic's Avatar
  • Moderator
  • Moderator
More
3 years 3 months ago #5 by Gothic
Replied by Gothic on topic [SUBMISSION] Flame Traps

Please Log in or Create an account to join the conversation.