[SUBMISSION] Flame Traps
- CaptainToenail
- Topic Author
- Wicked
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- Posts: 229
3 years 3 months ago - 3 years 3 months ago #1
by CaptainToenail
[SUBMISSION] Flame Traps was created by CaptainToenail
Information:
Type: Wall and floor mounted traps that shoot flames.
Connections: None
Spawn Offsets: Arguments
Spawn Ceiling: No
Summon: FireballSpitter, FireballSpitterInactive, FlameJetter,
FlameJetterInactive, FlameJetterToggle, FloorGrill, FloorGrillInactive,
FloorGrillToggle
Brightmaps: No
Actor modification: No
ACS: No
Credits:
Code: Captain Toenail
GLDefs: Captain Toenail
Sounds: freesounds.com (liamg-sfx, highpixel, cubicApocalypse), edited by
Captain Toenail
Sprites: Doom
Sprite Edit: Captain Toenail
Idea Base: 3D platforming games like Tomb Raider
Description:
This pack contains several fire themed traps to place in your map. Use
sparingly or players will hate you
Fireball spitters - these periodically launch fireballs in a straight line.
Place them directly on walls with a custom zheight.
Flame jetters - these shoot a jet of flame, approximately 192 units long.
Place them directly on walls like the fireball spitters.
Floor grills - these periodically shoot flames upwards from the floor.
The toggle variants are similar to the others except they shoot flame
forever as long as they are active. Will stop when manually deactivated.
For some of the traps you can also specify projectile speed, projectile
delay and fire duration.
See included test map for examples.
If you don't feel like setting up traps the original way using ACS and custom textures then you can simply place these in your map.
Type: Wall and floor mounted traps that shoot flames.
Connections: None
Spawn Offsets: Arguments
Spawn Ceiling: No
Summon: FireballSpitter, FireballSpitterInactive, FlameJetter,
FlameJetterInactive, FlameJetterToggle, FloorGrill, FloorGrillInactive,
FloorGrillToggle
Brightmaps: No
Actor modification: No
ACS: No
Credits:
Code: Captain Toenail
GLDefs: Captain Toenail
Sounds: freesounds.com (liamg-sfx, highpixel, cubicApocalypse), edited by
Captain Toenail
Sprites: Doom
Sprite Edit: Captain Toenail
Idea Base: 3D platforming games like Tomb Raider
Description:
This pack contains several fire themed traps to place in your map. Use
sparingly or players will hate you
Fireball spitters - these periodically launch fireballs in a straight line.
Place them directly on walls with a custom zheight.
Flame jetters - these shoot a jet of flame, approximately 192 units long.
Place them directly on walls like the fireball spitters.
Floor grills - these periodically shoot flames upwards from the floor.
The toggle variants are similar to the others except they shoot flame
forever as long as they are active. Will stop when manually deactivated.
For some of the traps you can also specify projectile speed, projectile
delay and fire duration.
See included test map for examples.
If you don't feel like setting up traps the original way using ACS and custom textures then you can simply place these in your map.
Attachments:
Last edit: 3 years 3 months ago by CaptainToenail.
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- KILLA DIO
- Lost Soul
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- Posts: 93
3 years 3 months ago #2
by KILLA DIO
Replied by KILLA DIO on topic [SUBMISSION] Flame Traps
Love this!
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- inkoalawetrust
- Moderator
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- Posts: 254
3 years 3 months ago #3
by inkoalawetrust
Replied by inkoalawetrust on topic [SUBMISSION] Flame Traps
Well this submission is pretty cool and works well so there isn't much negative to say about it, though I'd suggest commenting out or removing the attenuation flag from the GLDEFS definitions of the flame actors, since they are the only thing stopping these actors from being Zandronum compatible. And also fixing the view of the trap actors in the 2D map view, since you can only see the wireframe from their voxel models.
This doesn't have to do with the actors themselves, but the description seems a bit too long to fit on the submission box on the repository, so it may be better to include the info on what each trap does on the DOCUMENT file instead. And have the description simply explain that the resource is a variety of fire related traps, and that more info on each of them is included in the DOCUMENT file.
Moving the DOCUMENT out of the PK3 and into the ZIP may be better too, since people may not realize that it is inside the PK3 archive.
This doesn't have to do with the actors themselves, but the description seems a bit too long to fit on the submission box on the repository, so it may be better to include the info on what each trap does on the DOCUMENT file instead. And have the description simply explain that the resource is a variety of fire related traps, and that more info on each of them is included in the DOCUMENT file.
Moving the DOCUMENT out of the PK3 and into the ZIP may be better too, since people may not realize that it is inside the PK3 archive.
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- CaptainToenail
- Topic Author
- Wicked
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- Posts: 229
3 years 3 months ago #4
by CaptainToenail
Replied by CaptainToenail on topic [SUBMISSION] Flame Traps
Ok no problem
This is the new short description
"Description:
A variety of wall and floor mounted traps that shoot flames."
- Commented out attenuation flag
- Copied the document contents to a text file in the zip
This is the new short description
"Description:
A variety of wall and floor mounted traps that shoot flames."
Attachments:
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- Gothic
- Moderator
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3 years 3 months ago #5
by Gothic
Replied by Gothic on topic [SUBMISSION] Flame Traps
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