[UPDATE] Raygun
- CaptainToenail
- Topic Author
- Wicked
Less
More
- Posts: 229
3 years 3 months ago #1
by CaptainToenail
Information:
Name: Raygun
Class: 2
Type: Projectile
Palette: Doom
Summon: Raygun
Ammo Type: Cell
Altfire: No
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No
Credits:
Code: Captain Toenail
GLDefs: Captain Toenail
Sounds: Freesound.org (IanM32)
Sprites: Doom, Hexen, Strife, Cyclones
Sprite Edit: Captain Toenail
Idea Base: Cod W@W/Fallout 3 Rayguns
Description:
A sci-fi raygun. Shoots rays that can travel through enemies.
[UPDATE] Raygun was created by CaptainToenail
- Cleaner code
- Editor tags
- Improved pickup sprite
- New original sound effects
- New decal effect
- Changed ammo use count to 2
Information:
Name: Raygun
Class: 2
Type: Projectile
Palette: Doom
Summon: Raygun
Ammo Type: Cell
Altfire: No
Powered Mode: No
Brightmaps: No
Actor modification: No
ACS: No
Credits:
Code: Captain Toenail
GLDefs: Captain Toenail
Sounds: Freesound.org (IanM32)
Sprites: Doom, Hexen, Strife, Cyclones
Sprite Edit: Captain Toenail
Idea Base: Cod W@W/Fallout 3 Rayguns
Description:
A sci-fi raygun. Shoots rays that can travel through enemies.
Attachments:
Please Log in or Create an account to join the conversation.
- Gothic
- Moderator
Less
More
- Posts: 1259
3 years 3 months ago #2
by Gothic
Replied by Gothic on topic [UPDATE] Raygun
Please Log in or Create an account to join the conversation.