[UPDATE] Fire Bowl
- CaptainToenail
- Topic Author
- Wicked
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3 years 1 month ago #1
by CaptainToenail
[UPDATE] Fire Bowl was created by CaptainToenail
This is an update to the existing Lava Cauldron entry
What's new
Name: Fire Bowl
Connection: Heretic iwad required
Palette: Heretic
Summon: FireBowl(Green/Orange)
Ambient Sound: Yes
De-/Activatable: No
Destroyable: No
Special Effects: Yes (fire embers)
Brightmaps: No
Actor modification: No
ACS: No
Credits:
Code: Captain Toenail
GLDefs: Captain Toenail
Sounds: freesound.org (cribbler)
Sprites: ShadowCaster
Sprite Edit: Captain Toenail
Description:
A large metal fire bowl filled with magical smouldering hot coals.
Can be toggled in the map editor to sporadically spit fireballs.
What's new
- Tweaked sprites
- New colour variants
- Regular and spitter types now consolidated into one actor - behaviour now toggled in map editor
- Ember effects
- New sound effects
- More appropriate name
- Improved code, editor tags etc.
Name: Fire Bowl
Connection: Heretic iwad required
Palette: Heretic
Summon: FireBowl(Green/Orange)
Ambient Sound: Yes
De-/Activatable: No
Destroyable: No
Special Effects: Yes (fire embers)
Brightmaps: No
Actor modification: No
ACS: No
Credits:
Code: Captain Toenail
GLDefs: Captain Toenail
Sounds: freesound.org (cribbler)
Sprites: ShadowCaster
Sprite Edit: Captain Toenail
Description:
A large metal fire bowl filled with magical smouldering hot coals.
Can be toggled in the map editor to sporadically spit fireballs.
Attachments:
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- inkoalawetrust
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3 years 1 month ago #2
by inkoalawetrust
Replied by inkoalawetrust on topic [UPDATE] Fire Bowl
Seems good to me, I'll wait for like 24 hours from the time I post this though to see if Gothic has anything to say or notices any issue.
By the way in case you want to, you can replace a state duration in DECORATE with Random() to make the state last a random amount of frames, which would make a state like the spitter state on the cauldrons take a random amount of time before trying to spit fire. Also the cauldrons seem a little too wide, a radius of 24 would be more accurate, since with a radius of 32 it looks like you are getting blocked by nothing. You don't need to change these things if you don't want to though, and once the 24 hours pass I'll update the resource anyway.
By the way in case you want to, you can replace a state duration in DECORATE with Random() to make the state last a random amount of frames, which would make a state like the spitter state on the cauldrons take a random amount of time before trying to spit fire. Also the cauldrons seem a little too wide, a radius of 24 would be more accurate, since with a radius of 32 it looks like you are getting blocked by nothing. You don't need to change these things if you don't want to though, and once the 24 hours pass I'll update the resource anyway.
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- CaptainToenail
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- Wicked
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3 years 1 month ago #3
by CaptainToenail
Replied by CaptainToenail on topic [UPDATE] Fire Bowl
Ok thanks for the tips. I will keep in mind the random state duration for the future that could be very useful.
I have reduced the radius as suggested. See attached for new file.
I have reduced the radius as suggested. See attached for new file.
Attachments:
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- inkoalawetrust
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3 years 1 month ago #4
by inkoalawetrust
Replied by inkoalawetrust on topic [UPDATE] Fire Bowl
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- Gothic
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3 years 1 month ago #5
by Gothic
Replied by Gothic on topic [UPDATE] Fire Bowl
Reuploaded as
Fire Cauldron
, to avoid confusion with the current
Fire Bowl
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