[UPDATE] Black Hole Generator
- Gothic
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3 years 1 month ago - 3 years 1 month ago #1
by Gothic
[UPDATE] Black Hole Generator was created by Gothic
Nov 9, 2021 update:
- Tried to do some balance, dealing less damage but the gravity increased, and the gun fires more slowly.
- Reworked sprites and sounds.
- Converted the wad to pk3.
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Last edit: 3 years 1 month ago by Gothic. Reason: Optimized PNGs
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- inkoalawetrust
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3 years 1 month ago - 3 years 1 month ago #2
by inkoalawetrust
Replied by inkoalawetrust on topic [UPDATE] Black Hole Generator
The obituaries for the weapon are misspelled, the word for objects getting elongated after falling through a black hole is called spaghettified, not spaguettified.
Also I think the projectile should be a bit faster and suck more , by changing its' speed from 17 to 22, and the force and radius on A_RadiusThrust from -230 and 280 respectively to -280 and 384. Since it seems to be a bit TOO weak for something on the same slot as the BFG 9000.
Also I think the projectile should be a bit faster and suck more , by changing its' speed from 17 to 22, and the force and radius on A_RadiusThrust from -230 and 280 respectively to -280 and 384. Since it seems to be a bit TOO weak for something on the same slot as the BFG 9000.
Last edit: 3 years 1 month ago by inkoalawetrust.
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- Gothic
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3 years 1 month ago #3
by Gothic
Replied by Gothic on topic [UPDATE] Black Hole Generator
I tried to balance it by increasing the gravity and splash damage, not by those exact numbers but enough so you could kill a Cyberdemon with 2 shots. I also managed to work around some inconsistencies with how much damage the black hole made if spawned next to a wall compared to if it spawned on the floor. Slower and wider actors like the Spider Mastermind still can take more damage sometimes.
Also when you said increasing speed, did you mean 22 instead of 222? Because that would make this weapon a hitscan one.
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Also when you said increasing speed, did you mean 22 instead of 222? Because that would make this weapon a hitscan one.
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- inkoalawetrust
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3 years 1 month ago #4
by inkoalawetrust
Replied by inkoalawetrust on topic [UPDATE] Black Hole Generator
Yeah I misstyped, I meant changing the speed 22, not 222. Well this seems fine to me now, but you should still
optimize the sprites
first.
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- Gothic
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3 years 1 month ago - 3 years 1 month ago #5
by Gothic
Replied by Gothic on topic [UPDATE] Black Hole Generator
Update, PNGs were optimized.
Link in the OP.
Link in the OP.
Last edit: 3 years 1 month ago by Gothic.
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- inkoalawetrust
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3 years 1 month ago #6
by inkoalawetrust
Replied by inkoalawetrust on topic [UPDATE] Black Hole Generator
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