[UPDATE] Bushes
- Gothic
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3 years 1 month ago - 3 years 3 weeks ago #1
by Gothic
[UPDATE] Bushes was created by Gothic
Nov 14, 2021 update:
-Added more variants, thanks to osjclatchford.
-Re-organized actors.
-Added shootable variants.
-Converted the wad to pk3.
Name: Bushes
Connection: None
Palette: Doom
Summon: Bush[1-7,U,A,C], BushDmg[1-11], ShootBush[1-7]
Ambient Sound: No
De-/Activatable: No
Destroyable: Yes
Special Effects: No
Brightmaps: No
ACS: No
Code: Gothic
Sprites: id Software (ripped by Xaser, Jimmy & Minigunner), osjclatchford
Sprite Edit: Gothic
Sounds: Freesound.org (LampEight)
-Added more variants, thanks to osjclatchford.
-Re-organized actors.
-Added shootable variants.
-Converted the wad to pk3.
Name: Bushes
Connection: None
Palette: Doom
Summon: Bush[1-7,U,A,C], BushDmg[1-11], ShootBush[1-7]
Ambient Sound: No
De-/Activatable: No
Destroyable: Yes
Special Effects: No
Brightmaps: No
ACS: No
Code: Gothic
Sprites: id Software (ripped by Xaser, Jimmy & Minigunner), osjclatchford
Sprite Edit: Gothic
Sounds: Freesound.org (LampEight)
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Last edit: 3 years 3 weeks ago by Gothic.
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- inkoalawetrust
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3 years 1 month ago #2
by inkoalawetrust
Replied by inkoalawetrust on topic [UPDATE] Bushes
To make the bushes Zandronum compatible, you can simply set their mass to 0x7FFFFFFF instead of using the unsupported DontThrust flag. Also the quote marks in the editor keys are unnecessary, the Destructible Decorations category is also unnecessary, I'd be better to put all the bushes in the Decorations category, under a custom Bushes subfolder, and then simply put the destructible ones under a destructible sub-subfolder.
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- Gothic
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3 years 3 weeks ago #3
by Gothic
Replied by Gothic on topic [UPDATE] Bushes
done
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- CaptainToenail
- Wicked
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3 years 3 weeks ago #4
by CaptainToenail
Replied by CaptainToenail on topic [UPDATE] Bushes
These are really cool. Would be great for a corporate HQ type level.
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- inkoalawetrust
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3 years 2 weeks ago #5
by inkoalawetrust
Replied by inkoalawetrust on topic [UPDATE] Bushes
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