[UPDATE] Mushrooms
- CaptainToenail
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- Wicked
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3 years 1 week ago - 3 years 1 week ago #1
by CaptainToenail
[UPDATE] Mushrooms was created by CaptainToenail
This is an update to the existing Mushrooms entry
What's new?
- New original sprites
- Giant, large, medium and small sizes
- Randomised scale and orientation
- 9 different colour variants including glowing ones for dark areas
- PK3 format, editor tags etc.
- includes a simple version with the randomisation code removed which is compatible with Zandronum
- test map included
- also includes glowing variants of the stock Hexen mushrooms when that iwad is loaded
Information:
Name: Mushrooms
Connection: None
Palette: Heretic
Summon: [Giant/Big/Medium/Small]Mushroom[Red/Green/Olive/Brown/Teal/Purple/Blue/Yellow/Glowing]
Ambient Sound: No
De-/Activatable: No
Destroyable: No
Special Effects: No
Brightmaps: No
Actor modification: No
ACS: No
Credits:
Code: Captain Toenail
GLDefs: Captain Toenail
Sprites: Captain Toenail
Idea Base: The Elder Scrolls/ShadowCaster
Description:
Giant magical mushrooms in a variety of psychedelic colours. The size of the
mushrooms is randomised at spawn. Includes an area spawner to quickly create
a randomised mushroom forest. Includes a simplified version for
Zandronum compatibility. Glowing variants of the stock Hexen mushrooms will
also be available when mapping for that iwad.
ThingId list
GiantMushroomRed 14800
LargeMushroomRed 14801
MediumMushroomRed 14802
SmallMushroomRed 14803
MushroomForestRed 14804
GiantMushroomGreen 14805
LargeMushroomGreen 14806
MediumMushroomGreen 14807
SmallMushroomGreen 14808
MushroomForestGreen 14809
GiantMushroomOlive 14810
LargeMushroomOlive 14811
MediumMushroomOlive 14812
SmallMushroomOlive 14813
MushroomForestOlive 14814
GiantMushroomBrown 14815
LargeMushroomBrown 14816
MediumMushroomBrown 14817
SmallMushroomBrown 14818
MushroomForestBrown 14819
GiantMushroomTeal 14820
LargeMushroomTeal 14821
MediumMushroomTeal 14822
SmallMushroomTeal 14823
MushroomForestTeal 14824
GiantMushroomPurple 14825
LargeMushroomPurple 14826
MediumMushroomPurple 14827
SmallMushroomPurple 14828
MushroomForestPurple 14829
GiantMushroomBlue 14830
LargeMushroomBlue 14831
MediumMushroomBlue 14832
SmallMushroomBlue 14833
MushroomForestBlue 14834
GiantMushroomYellow 14835
LargeMushroomYellow 14836
MediumMushroomYellow 14837
SmallMushroomYellow 14838
MushroomForestYellow 14839
GiantMushroomGlowing 14840
LargeMushroomGlowing 14841
MediumMushroomGlowing 14842
SmallMushroomGlowing 14843
MushroomForestGlowing 14844
LargeGlowingMushroomHexen 13000
SmallGlowingMushroomHexen 13001
What's new?
- New original sprites
- Giant, large, medium and small sizes
- Randomised scale and orientation
- 9 different colour variants including glowing ones for dark areas
- PK3 format, editor tags etc.
- includes a simple version with the randomisation code removed which is compatible with Zandronum
- test map included
- also includes glowing variants of the stock Hexen mushrooms when that iwad is loaded
Information:
Name: Mushrooms
Connection: None
Palette: Heretic
Summon: [Giant/Big/Medium/Small]Mushroom[Red/Green/Olive/Brown/Teal/Purple/Blue/Yellow/Glowing]
Ambient Sound: No
De-/Activatable: No
Destroyable: No
Special Effects: No
Brightmaps: No
Actor modification: No
ACS: No
Credits:
Code: Captain Toenail
GLDefs: Captain Toenail
Sprites: Captain Toenail
Idea Base: The Elder Scrolls/ShadowCaster
Description:
Giant magical mushrooms in a variety of psychedelic colours. The size of the
mushrooms is randomised at spawn. Includes an area spawner to quickly create
a randomised mushroom forest. Includes a simplified version for
Zandronum compatibility. Glowing variants of the stock Hexen mushrooms will
also be available when mapping for that iwad.
ThingId list
Warning: Spoiler!
GiantMushroomRed 14800
LargeMushroomRed 14801
MediumMushroomRed 14802
SmallMushroomRed 14803
MushroomForestRed 14804
GiantMushroomGreen 14805
LargeMushroomGreen 14806
MediumMushroomGreen 14807
SmallMushroomGreen 14808
MushroomForestGreen 14809
GiantMushroomOlive 14810
LargeMushroomOlive 14811
MediumMushroomOlive 14812
SmallMushroomOlive 14813
MushroomForestOlive 14814
GiantMushroomBrown 14815
LargeMushroomBrown 14816
MediumMushroomBrown 14817
SmallMushroomBrown 14818
MushroomForestBrown 14819
GiantMushroomTeal 14820
LargeMushroomTeal 14821
MediumMushroomTeal 14822
SmallMushroomTeal 14823
MushroomForestTeal 14824
GiantMushroomPurple 14825
LargeMushroomPurple 14826
MediumMushroomPurple 14827
SmallMushroomPurple 14828
MushroomForestPurple 14829
GiantMushroomBlue 14830
LargeMushroomBlue 14831
MediumMushroomBlue 14832
SmallMushroomBlue 14833
MushroomForestBlue 14834
GiantMushroomYellow 14835
LargeMushroomYellow 14836
MediumMushroomYellow 14837
SmallMushroomYellow 14838
MushroomForestYellow 14839
GiantMushroomGlowing 14840
LargeMushroomGlowing 14841
MediumMushroomGlowing 14842
SmallMushroomGlowing 14843
MushroomForestGlowing 14844
LargeGlowingMushroomHexen 13000
SmallGlowingMushroomHexen 13001
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Last edit: 3 years 1 week ago by CaptainToenail.
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- Gothic
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3 years 1 week ago #2
by Gothic
Replied by Gothic on topic [UPDATE] Mushrooms
So, this merges both normal and glowing mushrooms into one entry?
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- CaptainToenail
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- Wicked
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3 years 1 week ago - 3 years 1 week ago #3
by CaptainToenail
Replied by CaptainToenail on topic [UPDATE] Mushrooms
That's not a bad idea Gothic. I have now updated the pack and the first post. If you are mapping for Hexen you will now see glowing variants of the stock Hexen mushrooms along with the new ones. This can now also replace the Glowing Mushrooms pack.
Last edit: 3 years 1 week ago by CaptainToenail.
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- Gothic
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3 years 2 days ago #4
by Gothic
Replied by Gothic on topic [UPDATE] Mushrooms
Hey, do you mind if I split the new mushrooms from the Hexen ones? I think it would be a good idea to keep them as separated entries, as one of them can only be used in Hexen.
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- CaptainToenail
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- Wicked
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3 years 2 days ago #5
by CaptainToenail
Replied by CaptainToenail on topic [UPDATE] Mushrooms
Sure no problem.
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- Gothic
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3 years 1 day ago #6
by Gothic
Replied by Gothic on topic [UPDATE] Mushrooms
Both
Mushrooms
and
Glowing Mushrooms
have been updated. And since it no longer uses ShadowCaster sprites, I updated the
Sentient Mushroom
as well to change some actor's names.
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