header general

[UPDATE] Mushrooms

  • CaptainToenail
  • CaptainToenail's Avatar Topic Author
  • Wicked
  • Wicked
More
3 years 1 week ago - 3 years 1 week ago #1 by CaptainToenail
[UPDATE] Mushrooms was created by CaptainToenail
This is an update to the existing Mushrooms entry

What's new?

- New original sprites
- Giant, large, medium and small sizes
- Randomised scale and orientation
- 9 different colour variants including glowing ones for dark areas
- PK3 format, editor tags etc.
- includes a simple version with the randomisation code removed which is compatible with Zandronum
- test map included
- also includes glowing variants of the stock Hexen mushrooms when that iwad is loaded


Information:
Name: Mushrooms
Connection: None
Palette: Heretic
Summon: [Giant/Big/Medium/Small]Mushroom[Red/Green/Olive/Brown/Teal/Purple/Blue/Yellow/Glowing]
Ambient Sound: No
De-/Activatable: No
Destroyable: No
Special Effects: No
Brightmaps: No
Actor modification: No
ACS: No

Credits:
Code: Captain Toenail
GLDefs: Captain Toenail
Sprites: Captain Toenail
Idea Base: The Elder Scrolls/ShadowCaster

Description:
    Giant magical mushrooms in a variety of psychedelic colours. The size of the
    mushrooms is randomised at spawn. Includes an area spawner to quickly create
    a randomised mushroom forest. Includes a simplified version for
    Zandronum compatibility. Glowing variants of the stock Hexen mushrooms will
    also be available when mapping for that iwad.

ThingId list
Warning: Spoiler!
Last edit: 3 years 1 week ago by CaptainToenail.

Please Log in or Create an account to join the conversation.

  • Gothic
  • Gothic's Avatar
  • Moderator
  • Moderator
More
3 years 1 week ago #2 by Gothic
Replied by Gothic on topic [UPDATE] Mushrooms
So, this merges both normal and glowing mushrooms into one entry?

Please Log in or Create an account to join the conversation.

  • CaptainToenail
  • CaptainToenail's Avatar Topic Author
  • Wicked
  • Wicked
More
3 years 1 week ago - 3 years 1 week ago #3 by CaptainToenail
Replied by CaptainToenail on topic [UPDATE] Mushrooms
That's not a bad idea Gothic. I have now updated the pack and the first post. If you are mapping for Hexen you will now see glowing variants of the stock Hexen mushrooms along with the new ones. This can now also replace the Glowing Mushrooms pack.
Last edit: 3 years 1 week ago by CaptainToenail.

Please Log in or Create an account to join the conversation.

  • Gothic
  • Gothic's Avatar
  • Moderator
  • Moderator
More
3 years 2 days ago #4 by Gothic
Replied by Gothic on topic [UPDATE] Mushrooms
Hey, do you mind if I split the new mushrooms from the Hexen ones? I think it would be a good idea to keep them as separated entries, as one of them can only be used in Hexen.

Please Log in or Create an account to join the conversation.

  • CaptainToenail
  • CaptainToenail's Avatar Topic Author
  • Wicked
  • Wicked
More
3 years 2 days ago #5 by CaptainToenail
Replied by CaptainToenail on topic [UPDATE] Mushrooms
Sure no problem.

Please Log in or Create an account to join the conversation.

  • Gothic
  • Gothic's Avatar
  • Moderator
  • Moderator
More
3 years 1 day ago #6 by Gothic
Replied by Gothic on topic [UPDATE] Mushrooms
Both Mushrooms and Glowing Mushrooms have been updated. And since it no longer uses ShadowCaster sprites, I updated the Sentient Mushroom as well to change some actor's names.

Please Log in or Create an account to join the conversation.