[SUBMISSION] Powerup/Item: Space Rebreather
- Gunslahyer_Pi
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- BFG Commando
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2 years 10 months ago - 2 years 10 months ago #1
by Gunslahyer_Pi
[REMOVED] Powerup/Item: Space Rebreather was created by Gunslahyer_Pi
Item post removed
Reason: Item was coded and .pk3 file packed identically to similar item already in gallery.
Creator's notes: Though it was my first attempt, I've decided to rework the sprite and keep it exclusively for my megawad.
Reason: Item was coded and .pk3 file packed identically to similar item already in gallery.
Creator's notes: Though it was my first attempt, I've decided to rework the sprite and keep it exclusively for my megawad.
Last edit: 2 years 10 months ago by Gunslahyer_Pi. Reason: Deleted - No Longer available
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- Gothic
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2 years 10 months ago #2
by Gothic
Replied by Gothic on topic [SUBMISSION] Powerup/Item: Space Rebreather
I get that this powerup is meant to be used on a specific kind of map, but this could save you from any kind of damaging area with the extreme damage type, like lava, a deep hole meant to be insta-kill, or boundary lines, not just space, because there is no "outer space" damage type.
Basically, it ends giving the illusion that this thing works in outer space, like making a sector with the deep water effect and calling it "zero gravity" and using a radiation suit as you space suit.
I'm not saying it shouldn't get approved because of this, just that this looks more like a workaround powerup than a proper powerup, like the other Rebreather , which does its job accordingly.
That being said, I think this is a cool powerup, but it has a couple of problems
Basically, it ends giving the illusion that this thing works in outer space, like making a sector with the deep water effect and calling it "zero gravity" and using a radiation suit as you space suit.
I'm not saying it shouldn't get approved because of this, just that this looks more like a workaround powerup than a proper powerup, like the other Rebreather , which does its job accordingly.
That being said, I think this is a cool powerup, but it has a couple of problems
- It doesn't show up in game because you're using markers in a pk3, instead of using a "sprites" folder. Use one for the sounds too, named "sounds"
- The sprites look very blurry, due to how you downscaled them. I edited the first frame if you're interested in using it:
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- Gunslahyer_Pi
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2 years 10 months ago #3
by Gunslahyer_Pi
Replied by Gunslahyer_Pi on topic [SUBMISSION] Powerup/Item: Space Rebreather
I understand your broad definition and point, however making every item do the exact same thing without authenticity is monotonous and quite frankly boring.
A radiation suit serves for lava, slime etc etc. A rebreather listed in the gallery is suitable for water yes, but let's face it, it would look ridiculous in a space themed map or episode.
As for format of the .pk3. I copied the guidelines and adhered to them also using the water rebreather Decorate as a template to code my own item.
Thank you for your honest feedback but I honestly think you were grasping at invisible straws.
Item removed.
A radiation suit serves for lava, slime etc etc. A rebreather listed in the gallery is suitable for water yes, but let's face it, it would look ridiculous in a space themed map or episode.
As for format of the .pk3. I copied the guidelines and adhered to them also using the water rebreather Decorate as a template to code my own item.
Thank you for your honest feedback but I honestly think you were grasping at invisible straws.
Item removed.
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