[SUBMISSION] Enforcer
- KILLA DIO
- Topic Author
- Lost Soul
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- Posts: 93
2 years 8 months ago - 2 years 8 months ago #1
by KILLA DIO
[SUBMISSION] Enforcer was created by KILLA DIO
Credits:
Code: KILLA DIO
GLDefs: None
Sprites: 3d Realms, Apogee software, The developers of Incredible Power
Sounds: Apogee software, The developers of Incredible Power, ID Software, Freedoom Project
Sprite Edit: None
Idea Base: Rise of the Triad Enforcers
Information:
Name: Enforcer
Difficulty: Easy
Connections: None
Summon: Enforcer
Melee: No
Distance: Hitscan, Projectile
Type: Human
Brightmaps: None
Actor modification: None
ACS: None
Download:
https://drive.google.com/file/d/1yYAQWEDUx2ZJq4stK1ibzBkVwYkU4t_J/view?usp=sharing
Sprite:
Code: KILLA DIO
GLDefs: None
Sprites: 3d Realms, Apogee software, The developers of Incredible Power
Sounds: Apogee software, The developers of Incredible Power, ID Software, Freedoom Project
Sprite Edit: None
Idea Base: Rise of the Triad Enforcers
Information:
Name: Enforcer
Difficulty: Easy
Connections: None
Summon: Enforcer
Melee: No
Distance: Hitscan, Projectile
Type: Human
Brightmaps: None
Actor modification: None
ACS: None
Download:
https://drive.google.com/file/d/1yYAQWEDUx2ZJq4stK1ibzBkVwYkU4t_J/view?usp=sharing
Sprite:
Last edit: 2 years 8 months ago by KILLA DIO.
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- inkoalawetrust
- Moderator
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- Posts: 254
2 years 8 months ago #2
by inkoalawetrust
Replied by inkoalawetrust on topic [SUBMISSION] Enforcer
The Enforcers' sprites could use
some optimization passes to make them take less space
, same goes for your other current submissions, like the Pentagram of Power, Cardboard Box, and Revenant Skull. But I had forgotten to mention that until now, so my bad. Optimizing these sprites especially lowers the file size by ~100KB.
Besides that, I think the Enforcer should have a //$Category key and an editor number. And maybe be made a little bit bigger, using a scale of 0.6 instead of 0.55 seems to work best, since he is kinda small compared to everything else . Though this isn't strictly needed, since this actor is not really meant to be a Doom enemy.
Also it seems that there is no GRENXP sound in the PK3, so the grenades' explosion is silent.
Those are about all the issues and suggestions I have.
Besides that, I think the Enforcer should have a //$Category key and an editor number. And maybe be made a little bit bigger, using a scale of 0.6 instead of 0.55 seems to work best, since he is kinda small compared to everything else . Though this isn't strictly needed, since this actor is not really meant to be a Doom enemy.
Also it seems that there is no GRENXP sound in the PK3, so the grenades' explosion is silent.
Those are about all the issues and suggestions I have.
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- KILLA DIO
- Topic Author
- Lost Soul
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- Posts: 93
2 years 8 months ago #3
by KILLA DIO
Replied by KILLA DIO on topic [SUBMISSION] Enforcer
Updated
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- inkoalawetrust
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2 years 8 months ago #4
by inkoalawetrust
Replied by inkoalawetrust on topic [SUBMISSION] Enforcer
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